The University of Southampton
Courses

ARTD1093 Games Design Production

Module Overview

This module continues the work of Games Practice. In Games Production you will be set specific projects that will help you focus your work. An important feature of this module is the way in which your involvement with a framework of industry practices, relevant to Game Design Production and begin to direct and focus your thinking towards an individual understanding of Games Design and Art. To support this process further you will be involved with specialists who will introduce you to some of the background and current thinking particular to production within a current Game Design Team. Specialist workshop inductions will increase your skills applicable to Game Design Production, including modelling, art working enable you to explore your ideas for Game Design Production.

Aims and Objectives

Module Aims

- to build on the specific Games Design and Art skills and problems that you encountered in semester one and introduce you to some of the basic concepts, techniques and practices within the industries process of Games Design Production. - to explore and contextualise industry practices and documentation within Games Design Production. - to understand and create documentation required to pitch a Game, via concept documents and development of Game Intellectual property. - to enable you to begin to develop a contextual understanding of the Games industry.

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • an introductory range of methods, materials, techniques and skills specific to Games Design Production.
  • how to explore a game project through the practices and techniques of Games Design Production.
  • some of the contemporary issues, theories and practices maintained by artists or designers associated with Game Production.
  • Understanding of the Game production team, task management and project schedule
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • apply critical thinking and different working methods to a range of different specialist techniques and processes relevant to Game Production in order to manifest your ideas.
  • begin to evaluate specialist concepts and methods in relation to contemporary practice covered by the scope of Games Design Production.
  • sift and apply information gained through library research
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • conduct library research for information relevant to your studies.
  • gather information and analyse and synthesise it to make it applicable to industry.
  • manage and complete an assignment to a deadline.
  • communicate your ideas

Syllabus

This module continues the work of Games Design Practice. In Games Design Production you will be set specific projects that will help you focus your work. An important feature of this module is the way in which your involvement with a framework of industry practices, relevant to Game Design Production and begin to direct and focus your thinking towards an individual understanding of Games Design and Art. In semester one you will have completed prototyping a game as an individual from start to finish. To support this process further you will be involved with specialists who will introduce you to some of the background and current thinking particular to production within a current Game Design Team. Specialist workshop inductions will increase your skills applicable to Game Design Production, including modelling, concept art and industry standard documentation and enable you to explore your ideas for Game Design Production. In BA (Hons) Games Design and Art you will have workshops which will introduce you to project management methodology and associated tools through the application and development of a Game concept, utilising current design and modelling software you will create assets applicable directly to the Games Industry; your project will be informed by insights drawn from innovative examples of current & historical game production including platforms and Gameplay mechanics. These examples are illustrative and not exhaustive. They may vary each academic year.

Learning and Teaching

Teaching and learning methods

Teaching methods include: - project briefings - tutorials - seminars - group critiques - workshop inductions Learning activities include: - project briefings - seminars - group critiques - tutorials - peer group learning - self assessment Relationship between the teaching, learning and assessment methods and the planned learning outcomes In this module learning and teaching activities focus on helping you to explore Game Design Production. Specific attention will be given to developing an understanding of the particular issues, methodologies and practices within the Games industry. You will explore one or more projects through tutor-led and independent practice in the studio/specialist area and use your experience of workshop inductions to advance your ideas and personalise your work. This level is about establishing a foundation of relevant skills and working methods but we will expect you to explore your creativity and imagination to produce exciting and informed responses to your project ideas. Seminars will allow you to reflect on and develop your understanding of the module, your discipline and subject. Group critiques will help you develop an understanding of your own work and that of your peer group. You will have tutorials with specialist staff who will help you review your progress. Formative feedback in a studio setting will provide opportunities for peer group learning and self-evaluation. There will also substantial study skills input on the part of the Library in order to equip you for subsequent study.

TypeHours
Tutorial50
Supervised time in studio/workshop30
Completion of assessment task52
Revision52
Preparation for scheduled sessions52
Practical classes and workshops100
Follow-up work52
Wider reading or practice52
Seminar10
Total study time450

Resources & Reading list

Lynda.

Blackboard.

edshare.

Dille, F and Platten, J.Z (2007). The Ultimate Guide to Video Game Writing and Design. 

Chandler, H.M (2010). The Game Production Handbook. 

Assessment

Assessment Strategy

The summative assessment of this module will be assessed through a portfolio of work. A portfolio of work is a collection of developmental work appropriate to your discipline, e.g. sketchbooks, drawings, photographic references, digital media, samples, other visual experiments, and where appropriate, finished work. For the duration of this module a team of specialist staff will teach you in sessions timetabled across the week. You will be timetabled to take workshop inductions. When taught time is not scheduled to take place you are expected to work independently in the studio on work for your project and your assessment. Independent study is crucial to your development and positive achievement in this module. The work and outcomes of your independent study will be discussed in tutorials and group critiques. Methods of assessment Formative on-module feedback The purpose of formative feedback is to enhance your learning, help you understand how you are doing and how you can develop in the future. There are no marks attached and it will not count towards your final mark. There will be a variety of opportunities for formative feedback within the module, for example: - tutorials - seminars - peer group assessment - self assessment

Formative

Coursework

Summative

MethodPercentage contribution
Portfolio 100%

Repeat

MethodPercentage contribution
Portfolio 100%

Referral

MethodPercentage contribution
Portfolio 100%

Repeat Information

Repeat type: Internal & External

Costs

Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Textbooks

Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/ recommended text as appropriate.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.

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