The University of Southampton
Courses

ARTD2084 Games Design

Module Overview

This module aims to introduce you to a range of specialist game design skills in a systematic series of workshop and activities that culminate in an understanding of core skills you will employ to create a industry standard Games Design Document (GDD) and. The Games Design Document and a portfolio of related work will be submission for assessment.

Aims and Objectives

Module Aims

- to encourage you to explore the constraints of Game Design within different contexts - to facilitate the development of asset building skills through a programme of technical workshops. - to develop a more critical and contextual understanding of your ideas

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • a range of practical methods and concepts specific to Game Design Documentation and support the contextualization of your ideas and influence the development of your work
  • a range of specialist skills and concepts appropriate to Games Design.
  • how to apply knowledge gained from a range of sources toward the development of a personal Game Design Document.
  • ways of resolving work which evidences sustained engagement and critical awareness of your ideas.
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • Document your ideas in a clear and concise way in the Game Design Document.
  • begin to evaluate some of the concepts and methods within Game Design contemporary practice.
  • confidently use a range of appropriate technical workshop skills to realise your Game Design Document.
  • test out your choices and skills through experiential approaches within the scope of your discipline.
  • Refine key processes related to different stages of design documentation..
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • articulate the decisions you make to create your work
  • refer to an appropriate critical context and deploy core techniques to further your work
  • develop and manage a project driven by your decisions

Syllabus

This module marks the next steps in acquiring and developing practical skills. You will be able to create detailed and clear design documentation with industrial standards. You will research suitable materials and, within an agreed working method, you will realise your ideas. This module will take you from the generic parameters of part one and provide you the contextual knowledge that you will need when undertaking the independent project in part three. Your growing knowledge of the context of your ideas will be augmented by group discussions, which focus on issues specific to contemporary Game Design practice’s which you can apply to work within the scope of your programme of study. You will be encouraged to experiment with methods and techniques, which will allow you to develop your ideas. By working in the School’s workshops or utilising the School’s central resources, you will be led to further develop and increasingly apply your practical knowledge of techniques and processes in the development of your ideas. During the module you will experience workshops which will include advanced 2d & 3d asset creation, video, animation, modelling and layout software. Your seminars will provide further understanding of the practice and context of Game Design. These examples are illustrative and may vary each academic year.

Learning and Teaching

Teaching and learning methods

Teaching methods include: • technical demonstrations • seminars Learning activities include: • technical demonstrations • seminars • workshop-based learning • peer group learning Relationship between the teaching, learning and assessment methods and the planned learning outcomes: In this module learning and teaching activities focus on helping you to explore and investigate your ideas through studio-based or related activities. Seminars led by practitioners and technical workshops will increase your knowledge of the contemporary discipline context in which you are working and help you develop confidence in the selection and use of practical skills. The module will help you to develop industrial standard game design documentation.

TypeHours
Preparation for scheduled sessions65
Seminar30
Tutorial55
Practical classes and workshops55
Wider reading or practice65
Follow-up work65
Completion of assessment task65
Supervised time in studio/workshop50
Total study time450

Resources & Reading list

Luna. F.D (2012). Introduction to 3D Game Programming with Directx 11. 

Cozzi, P and Ring K (2011). 3D Engine Design for Virtual Globes. 

Ahearn, L (2011). 3D Game Texture: Create Professional Game Art using Photoshop. 

Edshare.

Lynda.

Thompson, J and Berbank-Green, B (2007). The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer.. 

Blackboard.

Rogers, S (2010). Level Up! The Guide to Great Video Game Design. 

Assessment

Formative

Coursework

Summative

MethodPercentage contribution
Game Design Documentation 100%

Repeat

MethodPercentage contribution
Game Design Documentation 100%

Referral

MethodPercentage contribution
Game Design Documentation 100%

Costs

Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Textbooks

Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/ recommended text as appropriate

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.

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