ARTD3043 Games Development 2
Game Development 2 builds on your experiences at Parts one and two by providing a focus through which you can begin to develop your work in Games Design & Games Development 1, ideas and working methods into ambitious outcomes appropriate to the Games Industry. An increasingly thorough understanding of critical thinking will help you recognise the strengths of what you are producing. The work and outcomes of this module inform and influence the focus and thinking of the Final Major Project.
Aims and Objectives
The aims of this module are to: - Continue your ideas and practical experimentation undertaken in part two and develop these into a game proposal - question and evaluate how best to develop ambitious ideas and practices into more formulated creative outcomes - begin to develop more focused and resolved approaches to the manifestation of your Game Design skills - develop a professional and organisational approach, relevant to Games Development, and industry requirements. - test and evaluate ideas and Game Development practice which may form the basis of your Final Major Project
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- question, test and evaluate your own work
- identify approaches, appropriate to your discipline, that are necessary to manifest your ideas
- search for and recognise innovation and originality in the use of media in which you work in your subject area
- identify skills and techniques and methodologies relevant to the honing of your ideas and work
- relate individual practice to an awareness of your subject area and to a defined context
- use a range of technical workshop and academic skills, appropriate to Games Development, with confidence in the realisation of your ideas
- be increasingly sophisticated in your use of media and techniques
- select and use skills to communicate increasingly ambitious ideas through visual means
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- analyse and interpret your practical work to sustain and develop your ideas
- extend your thinking and research about an idea or motivating concept into a self-designed project
- recognise opportunities for the development of your ideas in the practical output of your experimentation
- evaluate your work in relation to its industrial contexts.
- confidently use a range of technical workshop skills to realise your Vertical Slice
- make an appropriate selection of tools in order to develop a Vertical Slice
- test out your ideas and skills through experiential approaches
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- perform complex skills with confidence
- evaluate your work
- develop your ideas from conception to conclusion
Game Development 2 builds on your experiences at Parts one and two by providing a focus through which you can begin to develop your work in Games Design & Games Development 1, ideas and working methods into ambitious outcomes appropriate to the Games Industry. An increasingly thorough understanding of critical thinking will help you recognise the strengths of what you are producing. The module offers the opportunity to engage with specialist staff at the forefront of your discipline. You will be encouraged to be highly independent and self-motivated, and to strive for ambition and confidence in the presentation of your work. You will continuously question and evaluate your work to arrive at increasingly focused creative outcomes which demonstrate/communicate/convey qualities of originality, coherence and detailed understanding of how to apply specific media and techniques, appropriate to Games Development. Students will further develop their Vertical Slice, work on producing a Game. These examples are illustrative and not exhaustive. Although the work undertaken in this module may resemble output produced in previous levels the quality and depth of discipline contextual awareness will be markedly higher. The work and outcomes of this module inform and influence the focus and thinking of the Final Major Project.
Learning and Teaching
Teaching and learning methods
Teaching methods include: - project briefings - seminars - group critiques Learning activities include: - project briefings - seminars - group critiques - peer group learning Relationship between the teaching, learning and assessment methods and the planned learning outcomes: In this module learning and teaching activities focus on helping you to explore and investigate ideas, methods and techniques particular to Games Development. As in the preceding practice modules you will be encouraged to make links between methods, skills and practices that you have explored and developed. To support this process you will be involved with specialist staff who will help you to advance your work in relation to current Games Industry thinking and practices. Increasingly this will involve anticipating the issues connected to the effective completion of Games work and its interaction with and reception by an audience not limited to but including a Games Development Company or Players. Critical contexts will be outlined through briefings and seminars. Discussion in seminars will help you to become increasingly sophisticated in your ability to communicate the processes and outcomes of your work as well as help you to evaluate your thinking and skills, whether specialist or transferable. In periods of independent study you will be guided to learn how to manage your time effectively outside the taught sessions. Feedback on your progress and development will be given during group critiques. The formal assessment of your work will include a portfolio of work that demonstrates your experimental process, the products of your testing and examples of work which creatively address the concerns of your project.
|Practical classes and workshops||55|
|Supervised time in studio/workshop||50|
|Preparation for scheduled sessions||65|
|Completion of assessment task||65|
|Wider reading or practice||65|
|Total study time||450|
Resources & Reading list
Dunniway, T and Novak, J (2008). Game Development Essentials: Gameplay Mechanics.
Novak, J (2011). Game Development Essentials: An Introduction.
Stevens, R and Raybould, D (2011). The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games.
Collins, K (2008). From Pacman to pop Music: Interactive audio in games and New Media.
Costs associated with this module
Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.
In addition to this, students registered for this module typically also have to pay for:
Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/ recommended text as appropriate.
Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.