A New Publication on the Phenomenology of Angry Birds
The latest issue of the Journal of Gaming and Virtual Worlds includes an article by the AMT affiliated Associate Professor Seth Giddings: ‘The phenomenology of Angry Birds: virtual gravity and virtual proprioception in videogame worlds’.
Taking the hugely popular mobile game Angry Birds as a starting point, it explores the nature of sensation, perception and proprioception in contemporary digital and mobile culture, as exemplified in digital games. It argues that the application of theories of the phenomenology of perception to digital media and games needs to be extended and adapted to acknowledge and describe the sensing and proprioceptive abilities of technological bodies (both hardware and software) as well as human bodies. The article explores the idea that the embodied ‘feeling’ (proprioception) of virtual physics, particularly gravity, in gameplay experience must be understood as distributed across and through human and non-human sensing bodies.
More information can be found here.
A draft version can be read here .