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The University of Southampton
Archaeologies of Media and Technology Research group


AMT engages in both theoretical and practice-based projects that work with a range of cultural and art institutions. We also supervise PhD projects in our key areas including media theory, practice-led research, technology and art, media archaeology, and more. Below are some of our projects:

The Office for Postdigital Research

The Office for Postdigital Research is a research collection and a space for experimental digital media research. As a research space the Office houses contemporary gaming and VR hardware and software. It is used for small-scale and experimental research on digital gameplay and for testing interactive art installations. At present it is equipped with a PC and Vive VR and games, a PS4 Pro – also with VR headset and software.

The Office also holds a growing collection of visual media technologies from pre-electronic immersive media such as stereoscopes to mobile game devices, camera-drones, digital toys, and interactive art. The parameters of the collection are set by research interests and curiosity rather than taxonomical rigour, more Wunderkammer than museum.

These two aspects share a concern with alternative and experimental trajectories in digital media art, design, and play, with the theory-practice continuum, and with the material and embodied character of postdigital media culture. The Office space and collection emphasise the interplay between information environments, their physical manifestation, and their embodied use.

The Office is managed by the AMT and Transforming Creativity research groups at WSA but welcomes PhD students and other colleagues to collaborate on project-based partnerships.

AMT: A User Manual

A manual-styled zine that is a practice-led investigation into what AMT does and how it fits with the legacy of critical technical practices and media theory. The DIY publication is design by Dr Jane Birkin and produced in summer 2017 with various contributions by scholars and artists.

Archaeology of Fashion Film

Jussi Parikka is the Co-I in an AHRC funded project on the history and current forms of fashion film. Using media archaeological methods, the project looks at early 20th century forms of cinematic expression in the context of fashion as well as investigates current audiovisual developments in the genre.

Laboratories from the Cold War to the Humanities

Ryan Bishop and Jussi Parikka

Investigates contemporary practices in media and humanities labs and the Cold War legacy of art & technology institutions. See the What is a Media Lab? website for more info.

Remote Sensing and Robotics

Ryan Bishop and Jussi Parikka as part of The Consortium (Ben Bratton, Jordan Crandall, Ed Keller and McKenzie Wark)

A project of speculative design operative at micro and macro scales

transmediale Partnership

Ryan Bishop and Jussi Parikka lead the partnership with the art and digital culture festival transmediale (Berlin).

The multi-year continuing collaboration results in panels, workshops and other activities with artists, activists and scholars of digital culture. We participate annually in the festival and also throughout the year engage in planning, conversations and events. The project also produces research outputs such as the transmediale reader on post-digital culture , published by Sternberg Press in 2016.

Internet of Cultural Things

Funded by the AHRC, co-I Jussi Parikka

A creative-practice led project that addresses the centrality of data as an infrastructure for cultural institutions. . The project worked together with the British Library and also produced the Elastic System-art work by Richard Wright.  The funded part of the project finished in 2016,

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The Staff, Students and outside Partners involved in the AMT Group.

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Find out more about the AMT's Engagement with other groups and organisations.

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