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The University of Southampton
Southampton Education School

Research project: ProsocialLearn: Gamification of prosocial learning for increased youth inclusion and academic achievement.

Currently Active: 

ProsocialLearn, a 36-month project funded by the European Union, is creating fun educational games for children to learn social and emotional well-being skills. By working together, teachers and game developers are creating new learning opportunities for inclusive education.

Dates: 2016-18

Funder: Horizon2020

Acquiring skills for social and emotional well-being is important for inclusive societies and academic achievement. Digital games can be tailored to teach the benefits of cooperation, as well as the ability to recognise the emotions of others and express trustworthiness – prosocial skills – helping children to appreciate team-work, recognise the value of understanding other people’s needs and achieve academically. The project will create a prosocial game development and distribution platform to distribute prosocial digital games from game companies to the educational sector and work with communities of teachers in Europe to evaluate our approach.

The nine members of the ProsocialLearn consortium are European leaders in the technology, operations and business models that can provide a technical platform, as well as foster a new ecosystem for prosocial learning games in Europe. ProsocialLearn stakeholders – the ProsocialLearn community – include European educators, child development professionals and game developers, as well as scientists and ICT professionals, policy makers and funding bodies, and the general public.

For more information, please see the ProsocialLearn website

Related research groups

Centre for Research in Inclusion
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