Walk inside a piece of music via the 3D Binaural Audio Rendering Engine Event

- Time:
- 12:00 - 14:00
- Date:
- 14 October 2013
- Venue:
- Building 67, Room 1003
For more information regarding this event, please email Lisa Harris at L.J.Harris@soton.ac.uk .
Event details
DE Lunch-time seminar presented by Ben Mawson
My hunt for ‘realistic', immersive experience of digital audio has led to development work towards 3DBARE, the 3D Binaural Audio Rendering Engine.
A means for multiple users to ‘walk inside a piece of music', as though the sounds were actually emanating from points in a physical space, 3DBARE is an exercise in ‘digital liveness', making repeated experience of fixed output continually changeable.
During this long process of discovery and experimentation, I have worked extensively with an earlier tool called noTours, using GPS to edit a landscape with sound.
I will outline some of the technical challenges in building 3DBARE and the musical compositions using space as an expressive layer which I have developed over the past two years, during my PhD research.
These include the ongoing ‘ Audio Portrait of a City ‘, spread across Southampton's green spaces and the early stage project ‘ Listening for Infection ‘ (a proposed collaboration between Music and the Faculty of Medicine), exploring biomedicine through sonic gamification.
DE Lunch-time seminars are free to attend and lunch will be provided. All are welcome.
More information:
Website: http://www.benmawson.com/
3DBARE Blog Multidisciplinary Research Week.
A sample lecture of ‘ 3DBARE and Music You Can Walk Inside '