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The University of Southampton
Transforming Creativity Research Group

Publications

The group publishes high quality academic outputs relevant to the fields of media, cultural industries, everyday and activist media cultures, critical making, and playful, critical and speculative design for cultural experience. It also organises events both at WSA and outside the university, engages in public debate on issues relevant to its core area as well as develops grant applications for new projects.

 

Selected recent publications:

Ashton, D., & Giddings, S. (2018). At work in the toybox: bedrooms, playgrounds and ideas of play in creative cultural workThe International Journal of Entrepreneurship and Innovation, 19(2), 81-89.

Ashton, D. (2017). Railway arches, entrepreneurs, and culture-led urban regenerationCultural Industry Research, 17(2), 244-252.

Ashton, D., Bower, G. J., Hollyman, S., & Pullinger, K. (2017). Writing digital: Practice, performance, theory. Convergence: The International Journal of Research into New Media Technologies, 23(1), 3-4.

Ashton, D. (2017). Digital stories, participatory practices and life/Britain in a day: framing creativity and debating diversity. In S. Malik, C. Chapain , & R. Comunian (Eds.), Community Filmmaking: Diversity, Innovation, Policy and Practice. (pp. 26-44). Routledge.

Begum, L., & Anjum, M. (2018). Friendship as a mode of sustainable change in the ready-made-garment sector in Bangladesh. In N. Banerjea, D. Dasgupta, R. K. Dasgupta, & J. M. Grant (Eds.), Friendship as Social Justice Activism: Critical Solidarities in a Global Perspective (pp. 187-198). University of Chicago Press.

Begum, L., & Anjum, M. (2016). Beyond the creative class, mapping the collaborative economy of Bangladeshi creative industries: case study of Oitij-jo. South Asian Popular Culture, 1-29.

Begum, L. (Ed.), Dasgupta, R. (Ed.), & Lewis, R. (2017). Styling South Asian youth cultures: fashion media and society. (Dress Cultures). UK: I.B. Tauris.

Cardo, V. and Curtis, N. (2018). 'Superhero comics and third wave feminism.' Feminist Media Studies, 18(3).

De Bruin-Mole, M. (2018). Space bitches, witches, and kick-ass princesses: Star Wars and popular feminism, in Sean Guynes and Dan Hassler-Forest (eds) Star Wars and the History of Transmedia Storytelling, Amsterdam: Amsterdam University Press, 225-240.

D’Souza, R. E., Manghani, S. (2017) India’s Biennale Effect: A Politics of Contemporary Art. Routledge.

D’Souza, R. E., Cid, D. (2013) Barcelona Masala: Narratives and Interactions In Cultural Space. Barcelona: Actar/Birkhauser.

D’Souza, R. E. (2012) Outside India: Dialogues and Documents of Art and Social Change. Delhi: W+K Publishing.

D’Souza, Robert E. (2013) ‘The Indian Biennale Effect: The Kochi-Muziris Biennale 2012’, Cultural Politics, Vol. 9, No. 3, pp.296-312.

Giddings, S. (2018). Accursed play: The economic imaginary of early game studies. Games and Culture 13(7), 765-783

Giddings, S. (2017). Pokémon Go as distributed imagination. Mobile Media & Communication, 5(1), 1-6.

Giddings, S. (2017). The phenomenology of Angry Birds. Journal of Gaming and Virtual Worlds, 9(3).

Iskoujina, Z and Roberts. J. (2015). 'Knowledge Sharing in Open Source Software Communities: Motivations and Management', Journal of Knowledge Management, 19(4), 791 – 813

Mohd Tuah, N., Wanick, V., Ranchhod, A., & Wills, G. B. (2017). Exploring avatar roles for motivational effects in gameful environments. EAI Endorsed Transactions on Creative Technologies, 17(10), [e3].

Roberts, J. (2017). 'Luxury Industries and Creative Cities: Lessons from London.' Cultural Industry Research Journal, 16, 27-38.

Roberts, J. and Armitage, J. (2015). ‘Luxury and Creativity: Exploration, Exploitation, or Preservation?’, Technology Innovation Management Review, 5(7), 41-49.

Sendra, Estrella & Ndour, Saliou (2018) ‘Fiftieth Anniversary of the First World Festival of Negro Arts: A Comparative Study of the Involvement of the Populations in the World Festival of Negro Arts in 1966 and 2010.’ In Interventions-International Journal of Postcolonial Studies, 20 (7), pp. 965-986. 

Sendra, Estrella (2017). ‘Art Festivals in African Cities,’ in Pensa, Iolanda (ed.) (2017). Public art in Africa, Geneva: Métis Presses. 

Wanick, V., Mataruna-Dos-Santos, L., & Fontes Guimaraes-Mataruna, A. (2017). The role of videogames in mega events: footprints connections. In L. J. Mataruna-Dos-Santos, & B. Gama Pena (Eds.), Mega Events Footprints: Past, Present and Future. (1 ed., Vol. 1, pp. 298-315). Brazil: Engenho Arte e Cultura.

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