You will build upon a foundation of developed theoretical, conceptual, and study skills from both intellectual and practitioner’s perspectives, and allow you to explore the nature and context of contemporary games.
The Pathway in Games Design and Art equips future games design and art professionals with the knowledge and skills to lead forthcoming games developments and start new games businesses on behalf of the games development and related industries, its management and production processes.
The pathway aims to prepare graduates for work in fields and practices including: games art, games design, and the creative industries more broadly.
Significant features of this Pathway are:
- The involvement of visiting lecturers and workshops from leading academics and professionals in Game Design and Art, on topics such as Business Planning, Creative Entrepreneurship, Managing a Web Presence etc.
- The Pathway benefits from research activities, staff and seminars organized by the Games Design Hub and Winchester Centre in Global Futures in Art Design & Media.
- An interdisciplinary focus with staff knowledge in games studio practices, art and visual prototyping with input from the world-renowned University of Southampton School of Computing in regard to gamification.
- The Pathway is studio based but also includes a range of classes and practical workshops, with taught skills concerning setting up art production and high-tech iterative design.
- The Art School context provides an excellent opportunity for students to interact with other studio-based pathways such as Communication Design.
- The Pathway offers high relevancy for the job market in the burgeoning games art and designs sector, including visual research and roles related to designing games for particular sectors.
Typical entry requirements
MA Games Design and Art at Winchester School of Art is both practice and theory based. It is important that you demonstrate your artistic ability in a portfolio, as this will be the determining factor for entry. Your portfolio should include evidence of interest in the visual area demonstrating some ability in drawing, sketching and possibly digital 3D work, evidence of some flair for developing simple games and apps with prototypes, and evidence of character depictions, ideas and narratives, examples of the development of an idea through a storyboard, and any examples of digital animation development. Please include a variety of projects in your portfolio. Your portfolio should not exceed six pages in length or ten megabytes in size.
The admissions policy for MA Design: Games Design and Art is based on students having a good honours degree in a relevant subject of games, arts or design discipline (2.2 or above) or an equivalent standard in other qualifications approved by the University.
If you would like the opportunity to discuss any details of the course in more detail, please email Pgapply.FBL@southampton.ac.uk
If you have professional experience, or credit through prior learning at another institution, you may be eligible to use this experience against some of the programme requirements for period of study. You will need to present evidence that you have met the learning outcomes of the programme. Full details can be found in the University’s Policy on the Recognition of Prior Learning .
English Language Requirements
International and EU students applying for this programme are required to have a minimum IELTS score of 6.0 overall with 5.5 in each component or equivalent, prior to starting the programme. For a full list of English language tests accepted please see here
The University also runs a number of English language courses to prepare students for study, details can also be found here for more information about the WSA pre-sessionals.
This page contains specific entry requirements for this course. Find out about
entry requirements and qualifications for your country.
Typical course content
MA Design: Games Design and Art students study compulsory and optional modules aimed at honing their own artistic practice.
This programme is studied over one year full-time and is divided into five modules, two are taken in semester 1, and two in semester 2 (one of which is an optional module selected from the list below). The last module (started in semester 2) is your Final Project and continues through the summer period (semester 3).
Please note: This specification provides a concise summary of the main features of the
programme and the learning outcomes that a typical
student might reasonably be expected to achieve and demonstrate if s/he takes full advantage
of the learning opportunities that are provided.
More detailed information can be found in the programme handbook (or other appropriate guide
View the full list of course fees
Fees for postgraduate taught courses vary across the University. All fees are
listed for UK,
EU and international full-time and part-time students alphabetically by course
Explore funding opportunities
Scholarships, bursaries, sponsorships or grants may be available to support you
through your course.
Funding opportunities available to you are linked to your subject area and/or
your country of origin.
These can be from the University of Southampton or other sources.
Costs associated with this course
Students are responsible for meeting the cost of essential textbooks, and of producing such
essays, assignments, laboratory reports and dissertations as are required to fulfil the
academic requirements for each programme of study.
In some cases you'll be able to choose modules (which may have different costs associated
with that module) which will change the overall cost of a programme to you. Please also
ensure you read the section on additional costs in the University’s Fees, Charges and
Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.