This is a three year full-time programme. All modules are core modules and must be passed with a mark of 40% or higher. Whilst all modules are core, this does not mean all students will study exactly the same modules. You are able to choose from a list of theoretical and career-focused optional core modules to individually tailor your programme. In the context of promoting inter-disciplinary thinking and working the BA (Hons) Games Design and Art shares some common Core and some optional core modules with BA (Hons) Graphic Arts, BA (Hons) Fine Art and BA (Hons) Fashion & Textile Design programmes.
You will work in a creative games design and art environment but also one in which students from other programmes will be studying. You will work on games design and art projects and be taught by staff specific to your programme. The work which you produce will be manifested through games design and art media and you will experience workshops specific to your programme. Part one will give you the opportunity to engage with games practice, games production, and extant issues in games design and art.
In part two you will study games design and art by way of games design and games development. Your studies will be guided by the team of staff within the games studio. Optional modules offered by various relevant subject specialists will be available to you.
Application by UCAS and portfolio interview. Application deadline:15 January. Early applications are welcomed. We will conduct portfolio interviews from December onwards. For the most up-to-date admission information, please check the UCAS website.
Industry-standard computing facilities and software, Games Hub membership
Mac suites and a dedicated Lecture suite
Distinguished visiting fellow and guest speakers
Typical entry requirements
|GCSE||Maths: Grade C or above
grades BBB, including an art/design/creative IT based subject
|International Baccalaureate||30 points including 16 at a higher level
Diploma in Foundation Studies (Art & Design)
BTEC Extended Diploma in Art and Design or Games Design
DDM (Distinction Distinction Merit)
Other qualifications will be considered on an individual basis.
Contact us for further information.
WSA will offer a place to any applicant who can show evidence of ability and background adequate to undertake the course. Our admissions requirement is normally defined on the basis of A levels, but an equivalent standard in other qualifications approved by the University is accepted. Students with non-traditional academic backgrounds are recruited through presentation of a portfolio of their relevant work at interview, and overseas students with a variety of qualifications are considered.
Applications should be made via UCAS. Applicants who meet our minimum entry requirements will be invited to attend an individual portfolio interview. We will conduct portfolio interviews from December onwards.
Application deadline: 15 January. Early applications are welcomed.
For the most up-to-date admission information, please check the UCAS website
If you have professional experience, or credit through prior learning at another institution, you may be eligible to use this experience against some of the programme requirements for period of study. You will need to present evidence that you have met the learning outcomes of the programme. Full details can be found in the University’s Policy on the Recognition of Prior Learning.
International / EU applicants
English Language requirements
International and EU students must also comply with the University of Southampton's English language entry requirement for this course, which is to achieve IELTS 6.0 overall with a minimum of 5.5 in each component, or equivalent. Please see English language entry requirements for further details of English tests that we accept.
If you don’t meet our English language entry requirements for direct entry onto any of our BA programmes, you could be eligible to study on one of the University’s English language pre-sessional programmes at the Centre for Language Studies. For more information please visit Winchester School of Art Undergraduate Pre-sessional Programmes.
International Foundation Year
International students who do not currently meet our entry requirements may be able to join this course on successful completion of our International Foundation Year. For more information visit the IFY course page.
This page contains specific entry requirements for this course. Find out about equivalent entry requirements and qualifications for your country.
Typical course content
You will study a range of compulsory and optional modules.
Throughout the programme a key focus will be thinking through and applying what you are learning to ideas and practices in the games studio or an alternative art and design setting.
In part 1, through Games Design Practice, you will be equipped with the central software tools (e.g., Photoshop) and skills for working in the games studio. Research & Communication Skills will focus on introducing you to a range of study and written communication skills appropriate to games design and art, e.g. library research skills and e-communications.
Games Design Production allows you to gain additional insight into processes within games development and encourages you to understand the various games disciplines and roles within games development studios of various sizes and complexity. Contemporary Issues in Games, Art and Design will develop your theoretical, conceptual, and study skills from both intellectual and practitioner’s perspectives, and provide you with an introduction to the nature and context of contemporary games art and design.
Games Design and Games Development 1 allow you to become increasingly familiar with games documentation, research, asset building skills, and the practical knowledge required to develop a game.
At this level you will select a theoretical or career-focussed module that complements your programme from a list of options. All students will review and reflect on their work at the end of part 2 in the Reflective Journal 2 module. This will equip you with the self-analysis necessary to develop your independent working in part 3.
The modules in part 3 enable you to develop your games design and art skills to a higher theoretical and professional level through working competently as an independent learner and practitioner.
The Reflective Journal encourages you to detail your efforts in Games Development 2 and to reflect on your chosen optional module and other studies through the programme. The Final Major Project allows you to develop games design and art work for exposure to an audience, for example, through a games exhibition of a designed game.
In this programme there are two 45 CATS (22.5 ECTS) modules and two 15 CATS (7.5 ECTS) modules in each part. A 45 CATS (22.5 ECTS) module contributes 37.5% and a 15 CATS (7.5 ECTS) module contributes 12.5% to the total mark at the end of each part.
Modules in this programme are either 45 CATS (22.5 ECTS), or 15 CATS (7.5 ECTS). The programme is worth 360 CATS (180 ECTS) with each level of study worth 120 CATS (60 ECTS).
Please note: This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical
student might reasonably be expected to achieve and demonstrate if s/he takes full advantage of the learning opportunities that are provided.
More detailed information can be found in the programme handbook (or other appropriate guide or website).
View the full list of course fees
Course fees for 2017/18 full-time UK and EU undergraduate students are typically £9,250 per year.
Tuition fees for international students differ between each course. Most part-time courses cost 50% of the full-time fee.
Explore funding opportunities
Scholarships, bursaries or grants may be available to support you through your course.
Funding opportunities available to you are linked to your subject area and/or your country of origin.
These can be from the University of Southampton or other sources.
Costs associated with this course
Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.
There will also be further costs for the following, not purchasable from the University:
|Stationery||You will be expected to provide your own day-to-day
e.g. pens, pencils, notebooks, etc.).|
|Books||Where a module specifies core texts and reading lists these should
generally be available in the
library. However due to demand, students
may prefer to buy their own copies. These
can be purchased from any
Some modules suggest reading texts as
optional background reading.
The library may hold copies of such texts,
or alternatively you may wish
to purchase your own copies. Although not
essential reading, you may
benefit from the additional reading materials
for the module.|
|Equipment||Some protective equipment as
well as art/design material is supplied by
Students will work with various materials as
suited to their individual
projects. These materials will be sourced and
purchased by the students
|Printing and copying||In most cases, written coursework
such as essays; projects;
dissertations are submitted online and
by hard copy. The costs of
printing a hard copy for submission
of such coursework will be the
responsibility of the student.
Practice based projects require
printing and photocopying in order to
present research, development and
present outcomes. These costs vary
from student to student and project
to project. A list of the University
printing costs can be found on the
|Placements||Information on costs associated with
Industry Placements and Study
Exchanges can be found in the FTD
Industry Placement Handbook as it
is dependent upon the destination
and other variables.|
|Fieldwork||Some modules may include
optional visits to museums,
You will normally be expected
to cover the cost of travel and
unless otherwise specified in the module profile.|
|Travel||The Student’s Union provide
a mini free bus service which
runs every 2
hours between the Winchester
Campus and the Highfield Campus.
Students are responsible for
all other daily travel expenses.|
In some cases you'll be able to choose modules (which may have different costs associated with that module) which will change the overall cost of a programme to you. Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.