Winchester School of Art

1L6F BA (Hons) Games Design and Art (3 yrs)

The BA (Hons) Games Design and Art at Winchester School of Art, University of Southampton, offers you a welcoming, supportive and student-focused environment in which to study games design and art. The programme is designed to offer a range of core modules, option choices and flexibility of learning. It aims to provide you with the opportunity to study theoretical and career-orientated modules that will provide you with understanding and skills applicable to future employment in the games industry.

Programme Overview

This is a three year full-time programme. All modules are core modules and must be passed with a mark of 40% or higher. Whilst all modules are core, this does not mean all students will study exactly the same modules. You are able to choose from a list of theoretical and career-focused optional core modules to individually tailor your programme. In the context of promoting inter-disciplinary thinking and working the BA (Hons)Games Design and Art shares some common Core and some optional core modules with BA (Hons) Graphic Arts, BA (Hons) Fine Art and BA (Hons) Fashion & Textile Design programmes.

You will work in a creative games design and art environment but also one in which students from other programmes will be studying. You will work on games design and art projects and be taught by staff specific to your programme. The work which you produce will be manifested through games design and art media and you will experience workshops specific to your programme. Part one will give you the opportunity to engage with games practice, games production, and extant issues in games design and art.

In part two you will study games design and art by way of games design and games development. Your studies will be guided by the team of staff within the games studio. Optional modules offered by various relevant subject specialists will be available to you.

To Apply

Application by UCAS and portfolio interview. Application deadline:15 January 2015. Early applications are welcomed. We will conduct portfolio interviews from December onwards. For the most up-to-date admission information, please check the UCAS website.

Accreditation

Fully accredited

Key facts

    • Industry-standard computing facilities and software
    • Distinguished visiting fellow and guest speakers
    • Mac suites and a dedicated Lecture suite
    • Games Hub membership
Mr Adam Procter

Senior Teaching Fellow

Thumbnail photo of Mr Adam Procter
 
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Entry requirements

Typical entry requirements

GCSEs:

Maths: Grade C or above

and

A Levels:

grades BBB, including an art or design based subject

or

IB:

30 points including 16 at a higher level

or

Diploma in Foundation Studies (Art & Design)

or

BTEC Extended Diploma in Art and Design

DDM

Other qualifications will be considered on an individual basis.

Selection process:

Intake: 25

WSA will offer a place to any applicant who can show evidence of ability and background adequate to undertake the course. Our admissions requirement is normally defined on the basis of A levels, but equivalent qualifications are accepted. Students with non-traditional academic backgrounds are recruited through presentation of a portfolio of their work on games design and art at interview and overseas students with a variety of qualifications are accepted.

Applications should be made via UCAS. Applicants who meet our minimum entry requirements will be invited to attend an individual portfolio interview. We will conduct portfolio interviews from December onwards.

Application deadline: 15 January 2015. Early applications are welcomed.

For the most up-to-date admission information, please check the UCAS website

If you have professional experience, or credit through prior learning at another institution, you may be eligible to use this experience against some of the programme requirements for period of study. You will need to present evidence that you have met the learning outcomes of the programme. Full details can be found in the University’s Policy on the Recognition of Prior Learning .

Visit our International Office website or the NARIC website for further information on qualifications.

Modules

Typical course content

You will study a range of compulsory and optional modules.

Part 1

Throughout the programme a key focus will be thinking through and applying what you are learning to ideas and practices in the games studio or an alternative art and design setting.

In part 1, through Games Design Practice, you will be equipped with the central software tools (e.g., Photoshop) and skills for working in the games studio. Research & Communication Skills will focus on introducing you to a range of study and written communication skills appropriate to games design and art, e.g. library research skills and e-communications.

Games Design Production allows you to gain additional insight into processes within games development and encourages you to understand the various games disciplines and roles within games development studios of various sizes and complexity. Contemporary Issues in Games, Art and Design will develop your theoretical, conceptual, and study skills from both intellectual and practitioner’s perspectives, and provide you with an introduction to the nature and context of contemporary games art and design.

Part 2

Games Design and Games Development 1 allow you to become increasingly familiar with games documentation, research, asset building skills, and the practical knowledge required to develop a game.

At this level you will select a theoretical or career-focussed module that complements your programme from a list of options. All students will review and reflect on their work at the end of part 2 in the Reflective Journal 2 module. This will equip you with the self-analysis necessary to develop your independent working in part 3.

Part 3

The modules in part 3 enable you to develop your games design and art skills to a higher theoretical and professional level through working competently as an independent learner and practitioner.

The Reflective Journal encourages you to detail your efforts in Games Development 2 and to reflect on your chosen optional module and other studies through the programme. The Final Major Project allows you to develop games design and art work for exposure to an audience, for example, through a games exhibition of a designed game.

In this programme there are two 45 CATS (22.5 ECTS) modules and two 15 CATS (7.5 ECTS) modules in each part. A 45 CATS (22.5 ECTS) module contributes 37.5% and a 15 CATS (7.5 ECTS) module contributes 12.5% to the total mark at the end of each part.

Credits

Modules in this programme are either 45 CATS (22.5 ECTS), or 15 CATS (7.5 ECTS). The programme is worth 360 CATS (180 ECTS) with each level of study worth 120 CATS (60 ECTS).

 

 

Year 1

Semester One

Compulsory:
Core:

Year 3

Semester One

Compulsory:
Optional:

ARTDxxxx Writing for Publication (module profile to be approved at June FPC)

ARTDxxxx Business for the Creative Industries (module profile to be approved at June FPC)

Learning and assessment

Your theoretically informed practical games skills will be essentially developed through seminars and tutorials, workshop inductions and demonstrations, IT inductions, and independent art and design practice. You will develop your practical skills through the support of technicians and tutors. At part one, inductions and demonstrations introduce you to a range of practical skills; then, as you progress through the second and third parts of the programme, you can self-select from a range of additional workshops designed to increase your proficiency in the use of skills.

Practical skills are a fundamental feature of your learning. To generate safe technical proficiency you will learn in the School workshops or other appropriate environments, Projects will often be set so as to stimulate your thinking regarding the techniques and skills that you are learning and how you might creatively utilise them in relation to your own ideas. Practical skills are useful when creatively applied or when they stimulate curiosity and new ideas. Most of your creative endeavour will take place in the games studio. The games studio is the working environment in which you will be able to explore your artistic materials and realise your design thoughts. It is the arena in which you develop your practice and explore new possibilities.

Career Opportunities

The BA (Hons) Games Design and Art at Winchester School of Art, University of Southampton, offers you a welcoming, supportive and student-focused environment in which to study games design and art. The programme is designed to offer a range of core modules, option choices and flexibility of learning. It aims to provide you with the opportunity to study theoretical and career-orientated modules that will provide you with understanding and skills applicable to future employment in the games industry. The aims of the programme are to:

• provide you with an interdisciplinary approach to games design and art. In your first year, for example, you will have the opportunity to study subjects such as games practice, research and communication skills, games production, and games design and art.
• equip you with a theoretical and transferable skills framework to support your creative games practice and provide you with the ability to realise your ambitions if you should choose to follow the path to full employment in the games industry.
• promote critical contextual thinking in relation to the practice of games design and art
• enable you to develop the practice of games development creatively through the use of technical skills
• enable you to progress from a broad-based understanding of games design and art to a more individual viewpoint which is informed by your specific interests
• develop your ability to communicate your ideas concerning games design and art in a variety of ways and solve problems effectively
• foster levels of ambition and innovation that will enable you to undertake advanced study in games design and art and post-degree practice at a professional level in the games industry