Winchester School of Art

1L6F BA (Hons) Games Design and Art (3 yrs)

The BA (Hons) Games Design and Art at Winchester School of Art, University of Southampton, offers you a welcoming, supportive and student-focused environment in which to study games design and art. The programme is designed to offer a range of core modules, option choices and flexibility of learning. It aims to provide you with the opportunity to study theoretical and career-orientated modules that will provide you with understanding and skills applicable to future employment in the games industry.

Programme Overview

This is a three year full-time programme. All modules are core modules and must be passed with a mark of 40% or higher. Whilst all modules are core, this does not mean all students will study exactly the same modules. You are able to choose from a list of theoretical and career-focused optional core modules to individually tailor your programme. In the context of promoting inter-disciplinary thinking and working the BA (Hons)Games Design and Art shares some common Core and some optional core modules with BA (Hons) Graphic Arts, BA (Hons) Fine Art and BA (Hons) Fashion & Textile Design programmes.

You will work in a creative games design and art environment but also one in which students from other programmes will be studying. You will work on games design and art projects and be taught by staff specific to your programme. The work which you produce will be manifested through games design and art media and you will experience workshops specific to your programme. Part one will give you the opportunity to engage with games practice, games production, and extant issues in games design and art.

In part two you will study games design and art by way of games design and games development. Your studies will be guided by the team of staff within the games studio. Optional modules offered by various relevant subject specialists will be available to you.

View the programme specification document for this course

 

To Apply

Application by UCAS and portfolio interview. Application deadline:15 January 2015. Early applications are welcomed. We will conduct portfolio interviews from December onwards. For the most up-to-date admission information, please check the UCAS website.

Accreditation

Fully accredited

Key facts

    • Industry-standard computing facilities and software
    • Distinguished visiting fellow and guest speakers
    • Mac suites and a dedicated Lecture suite
    • Games Hub membership
Mr Adam Procter

Senior Teaching Fellow

Thumbnail photo of Mr Adam Procter
 
View profile
What's related
Connect with us

Follow Us:

Entry requirements

Typical entry requirements

GCSEs:

Maths: Grade C or above

and

A Levels:

grades BBB, including an art or design based subject

or

IB:

30 points including 16 at a higher level

or

Diploma in Foundation Studies (Art & Design)

or

BTEC Extended Diploma in Art and Design

DDM

Other qualifications will be considered on an individual basis.


Selection process:

Intake: 25

WSA will offer a place to any applicant who can show evidence of ability and background adequate to undertake the course. Our admissions requirement is normally defined on the basis of A levels, but equivalent qualifications are accepted. Students with non-traditional academic backgrounds are recruited through presentation of a portfolio of their work on games design and art at interview and overseas students with a variety of qualifications are accepted.

Applications should be made via UCAS. Applicants who meet our minimum entry requirements will be invited to attend an individual portfolio interview. We will conduct portfolio interviews from December onwards.

Application deadline: 15 January 2015. Early applications are welcomed.

For the most up-to-date admission information, please check the UCAS website

If you have professional experience, or credit through prior learning at another institution, you may be eligible to use this experience against some of the programme requirements for period of study. You will need to present evidence that you have met the learning outcomes of the programme. Full details can be found in the University’s Policy on the Recognition of Prior Learning.

 

International / EU applicants

English Language requirements

International and EU students must also comply with the University of Southampton's English language entry requirement for this course, which is to achieve IELTS 6.0 overall with a minimum of 5.5 in each component, or equivalent. Please see English language entry requirements for further details of English tests that we accept.

If you don’t meet our English language entry requirements for direct entry onto any of our BA programmes, you could be eligible to study on one of the University’s English language pre-sessional programmes at the Centre for Language Studies. For more information please visit Winchester School of Art Undergraduate Pre-sessional Programmes.

International Foundation Year

International students who do not currently meet our entry requirements may be able to join this course on successful completion of our International Foundation Year. For more information visit the IFY course page.

 

Visit our International Office website or the NARIC website for further information on qualifications.

Modules

Typical course content

You will study a range of compulsory and optional modules.

Part 1

Throughout the programme a key focus will be thinking through and applying what you are learning to ideas and practices in the games studio or an alternative art and design setting.

In part 1, through Games Design Practice, you will be equipped with the central software tools (e.g., Photoshop) and skills for working in the games studio. Research & Communication Skills will focus on introducing you to a range of study and written communication skills appropriate to games design and art, e.g. library research skills and e-communications.

Games Design Production allows you to gain additional insight into processes within games development and encourages you to understand the various games disciplines and roles within games development studios of various sizes and complexity. Contemporary Issues in Games, Art and Design will develop your theoretical, conceptual, and study skills from both intellectual and practitioner’s perspectives, and provide you with an introduction to the nature and context of contemporary games art and design.

Part 2

Games Design and Games Development 1 allow you to become increasingly familiar with games documentation, research, asset building skills, and the practical knowledge required to develop a game.

At this level you will select a theoretical or career-focussed module that complements your programme from a list of options. All students will review and reflect on their work at the end of part 2 in the Reflective Journal 2 module. This will equip you with the self-analysis necessary to develop your independent working in part 3.

Part 3

The modules in part 3 enable you to develop your games design and art skills to a higher theoretical and professional level through working competently as an independent learner and practitioner.

The Reflective Journal encourages you to detail your efforts in Games Development 2 and to reflect on your chosen optional module and other studies through the programme. The Final Major Project allows you to develop games design and art work for exposure to an audience, for example, through a games exhibition of a designed game.

In this programme there are two 45 CATS (22.5 ECTS) modules and two 15 CATS (7.5 ECTS) modules in each part. A 45 CATS (22.5 ECTS) module contributes 37.5% and a 15 CATS (7.5 ECTS) module contributes 12.5% to the total mark at the end of each part.

Credits

Modules in this programme are either 45 CATS (22.5 ECTS), or 15 CATS (7.5 ECTS). The programme is worth 360 CATS (180 ECTS) with each level of study worth 120 CATS (60 ECTS).

 

 

Year 1

Semester One

Compulsory:
Core:

Year 3

Semester One

Compulsory:
Optional:

ARTDxxxx Writing for Publication (module profile to be approved at June FPC)

ARTDxxxx Business for the Creative Industries (module profile to be approved at June FPC)

Learning and assessment

Default Learning and Teaching content.

Career Opportunities