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Digital Business and Human-Computer Interaction

When you'll study it
Semester 2
CATS points
15
ECTS points
7.5
Level
Level 7
Module lead
Mahmudul Hasan
Academic year
2026-27

Module overview

The first part of this module aims to provide you with some insight into the complexity and diversity of human interaction with technology and user centred design – but it is not simply about computers. Every day we interact with a wide variety of systems, web sites, machines, etc. that sometimes help us to achieve our goals, but very often don't. This part of the module aims to identify and explain why we easily become frustrated and confused when using systems. It draws from the philosophy of technology, psychology and empirical studies of interface design and aims to discuss some of the underlying principles of design and theories of human cognition. Although designing a user-friendly web site or app is likely to be one of the critical success factors in developing a digital business, a company needs to address a whole range of issues, both strategically and technologically. Hence, the second part of this module will explore, among other things, how digital technologies (e.g., artificial intelligence) enable business model innovations and can spur new digital eco-systems. Also, we will learn more about the role of digital advertising and digital analytics. The module will be taught by a range of methods such as lectures, indicated reading, group discussions and feedback from your own experience, analysis and interaction with computers, other systems and each other, and exploration of case studies/papers and videos. The learning environment provided will be highly interactive, meaning that in order for the course to be successful your contribution is as important as ours.