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The University of Southampton

ARTD3070 Project Proposal

Module Overview

The final year will start with a research-focussed approach to create an innovative game project proposal that addresses your own critical and contextual concerns. These will be discussed and located through a series of dynamic tutorials, presentations and debates. This material will form the basis for your project proposal. Looking at the broadest remit of games as social agents you will interrogate, investigate and create a proposal for a project that will be fully realised in the Major Project GDA module. The format of the proposal will be akin to a rich research project proposal. Working through the proposal, you will be able to translate a passion into a solid proposal for a project to be completed in the Major Project GDA module. Utilising all the skills gained in levels 4 and 5 you will synthesize professional level evidence and process documentation communicating this in the proposal. During the module you will have opportunities to work collaboratively or pursue an individual proposal. Your process documentation and reflective outputs alongside your portfolio of specific assets will be produced in an online format suitable to best communicate your learning, for example as an illustrated blog and the associated materials. Your portfolio should consist of all studio work developed over the course of the semester, including evidence of workshop and tutorial activities, all sketchbooks, research, annotation and preparatory material alongside outcomes as directed.

Aims and Objectives

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • contemporary contexts and issues in the theory and practice of games design and art;
  • how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
  • industry processes, roles, and methods of games development and design thinking;
  • a research informed approach to games design and art practice;
  • social, environmental and ethical dimensions of games design and art;
  • how to apply commercial and professional skills to a range of contexts.
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • generate, ideas, concepts and proposals independently or collaboratively;
  • apply methods of enquiry and reflection to critically evaluate your ideas;
  • challenge the conceptual and technical boundaries of your discipline;
  • show independent judgments and self-critique in the selection of ideas, materials, tools, techniques and processes;
  • inform your practice through reflection on relevant theories;
  • question, review and evaluate personal strengths within industry roles and practices.
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • communicate and present ideas in a variety of oral, written, technological and visual format;
  • identify and draw upon a wide range of sources to inform and challenge your thinking;
  • employ digital literacies to support your learning;
  • manage your time effectively as an independent learner;
  • demonstrate innovation in the application of knowledge to practice.
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • undertake and evaluate user testing of games prototypes;
  • develop innovation through practical intelligence and experimentation.


The module will take the format of a series of structured tutorial days that will allow the cohort to explore and investigate contemporary concerns and their potential application within a game project, these days will take forward concepts, methodologies from levels 4 and 5 through a rigorous investigation of ideas and concepts. A series of ideas and presentations will help support the focus of the proposals. Each student will undertake an experimental and broad approach to developing their proposal. You will keep detailed Process documentation throughout the module which will contain notes, mapping of ideas, recording examples of experimentation, and commentary on your work as it progresses with reflection on how you utilise information about the contemporary context. The work and outcomes of this module inform and influence the focus and thinking of the Major Project GDA Module.

Learning and Teaching

Teaching and learning methods

Teaching methods include: • talks; • tutorials; • group critiques; • supporting material distributed via virtual learning environments (VLE) such as Blackboard, Panopto and Bob National. Learning activities include: • review and revision of material provided in lectures and VLE’s; • process documentation; • using, comparing and evaluating specialist resources for Games Design & Art; • discussion; • User Testing; • presentations; • various Tutorial Activities; • peer group learning; • Study Skills Hub; • self assessment.

Follow-up work85
Supervised time in studio/workshop30
Wider reading or practice50
Practical classes and workshops55
Completion of assessment task100
Preparation for scheduled sessions65
Total study time450

Resources & Reading list


Blackboard. (via Blackboard).

Academic Skills Hub.

Panopto Recordings (via Blackboard).

Guardian Games.



Portfolio Development


MethodPercentage contribution
Portfolio 100%


MethodPercentage contribution
Portfolio 100%


MethodPercentage contribution
Portfolio 100%

Repeat Information

Repeat type: Internal & External


Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Art Equipment and Materials: Drawing paper; painting materials; sketchbooks

Costs associated with the module may include key texts, studio related materials, sketchbooks, printing, photocopies, USB stick/s, and external hard-drive. The cost of material and media may vary depending on the nature of your chosen response to your studio project. The quality and choice of materials and media in producing your final work will be directed by you, however some basic materials may be made available to you for free in certain modules i.e. paper, calico.

Design equipment and materials

Required Sketchbooks / notebooks Implements for drawing / writing Credit for printing and copying Tape Scissors and or scalpel Any material that you may wish to use for experimentation and production of your work Memory stick Online Blog Optional Software subscriptions (such as Adobe CC) Hard Drive Laptop Camera Provided Office 365 subscription General studio materials (paper, pens) Materials and media for certain workshops


Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the mandatory/additional text as appropriate.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at

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