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The University of Southampton
Courses

ARTD3073 Major Project (Games Design and Art)

Module Overview

This module enables you to develop a game artefact into final production based on your work in the Project Proposal module. You will work independently or within a team to realise an ambitious and outward facing project. The completed project will feature a fully realised outcome, referred to as an Alpha or Beta product that will be of marketable quality. This will have been developed using methods and approaches undertaken throughout your study in a sustained and focussed way. You will create and build a public profile of your project via sources such as social media and web sites along with a documentary film on the making of your project. During the module, you will create, test, market and build a professional quality project suitable for either general release or a showcase build that can be played publicly within events or presented to publishers in an appropriate format. The work from this module will be part of two public facing pop up arcade events to showcase your projects. Your process documentation and reflective outputs alongside your portfolio of specific assets will be produced in an online format, suitable to best communicate your learning, for example as an illustrated blog with associated materials. Your portfolio should consist of all studio work developed over the course of the semester, including evidence of workshop and tutorial activities, all sketchbooks, research, annotation and preparatory material alongside outcomes as directed.

Aims and Objectives

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • how to creatively integrate and employ a range of research approaches and technologies to realise your ideas;
  • industry processes, roles, and methods of games development and design thinking;
  • how to promote a game to a public audience through social media and online.
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • generate outcomes independently or collaboratively;
  • apply methods of enquiry and reflection to critically evaluate your ideas;
  • challenge the technical boundaries of your discipline;
  • show independent judgments and self-critique in the selection of materials, tools, techniques and processes;
  • question, review and evaluate personal strengths within industry roles and practices.
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • where appropriate demonstrate interpersonal skills and the ability to work collaboratively;
  • manage your time effectively as an independent learner;
  • demonstrate innovation in the application of knowledge to practice.
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • undertake and evaluate user testing of games prototypes;
  • design and develop games products and methodologies appropriate to the contemporary games industry.

Syllabus

This module enables you to develop from the module Project Proposal a game artefact into production. You will work independently or within a team to realise an ambitious and outward facing project. You will market and showcase this project to a public audience and build related resources to support the promotion of your project. Where possible you will engage with outward facing expos and events that would support and enhance the project. This could include but is not limited to publishers or game conferences. You will direct and realise your ideas through forms of visual presentation and structure that are relevant to the concepts and practical requirements of Games Design & Art. The module represents the culmination of your study. Accordingly, you will be guided to combine and apply the knowledge and understanding acquired in all elements of the programme, in particular, the practice modules, towards the completion of your submission for assessment.

Learning and Teaching

Teaching and learning methods

Teaching methods include: • talks; • Weekly Sprints; • tutorials; • group critiques; • workshops inductions; • supporting material distributed via virtual learning environments (VLE) such as Blackboard, Panopto and Bob National. Learning activities include: • review and revision of material provided in lectures and VLE’s; • process documentation; • eorkshops; • user testing; • using, comparing and evaluating specialist resources for Games Design & Art; • team work; • discussion; • Weekly Sprints; • various Tutorial Activities; • peer group learning; • Study Skills Hub; • self assessment.

TypeHours
Tutorial55
Preparation for scheduled sessions50
Seminar30
Follow-up work70
Wider reading or practice30
Supervised time in studio/workshop105
Completion of assessment task110
Total study time450

Resources & Reading list

Blackboard.

Lynda.com (via Blackboard).

Academic Skills Hub.

Guardian Games.

Panopto Recordings (via Blackboard).

Gamasutra.

Assessment

Formative

Project proposal

Summative

MethodPercentage contribution
Final project 100%

Repeat

MethodPercentage contribution
Final project 100%

Referral

MethodPercentage contribution
Final project 100%

Repeat Information

Repeat type: Internal & External

Costs

Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Art Equipment and Materials: Drawing paper; painting materials; sketchbooks

Costs associated with the module may include key texts, studio related materials, sketchbooks, printing, photocopies, USB stick/s, and external hard-drive. The cost of material and media may vary depending on the nature of your chosen response to your studio project. The quality and choice of materials and media in producing your final work will be directed by you, however some basic materials may be made available to you for free in certain modules i.e. paper, calico.

Design equipment and materials

Required Sketchbooks / notebooks Implements for drawing / writing Credit for printing and copying Tape Scissors and or scalpel Any material that you may wish to use for experimentation and production of your work Memory stick Online Blog Optional Software subscriptions (such as Adobe CC) Hard Drive Laptop Camera Provided Office 365 subscription General studio materials (paper, pens) Materials and media for certain workshops Winchester and Industry venues for Pop up Arcade’s

Textbooks

Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the mandatory/additional text as appropriate.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.

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