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Experimental Practice & Research

When you'll study it
Semester 1
CATS points
15
ECTS points
7.5
Level
Level 6
Module lead
Seth Giddings
Academic year
2024-25

Module overview

This module builds on the level 5 Creative Industry module, addressing the current industrial context for creative computing and technology and preparation for future careers or further study. You will conduct further research into an area of creative work of your choice, addressing the economic, historical and cultural dimensions of, for example, web design, robotics, art galleries or marketing. You will also reflect on your own skills, interests and ambitions and develop industry-facing materials to showcase your work. This might include a website, showreel, CV and promotional materials relating to your other level 6 projects.

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