Module overview
Linked modules
This module is to replace FEEG1201 for Civil Engineering only.
Aims and Objectives
Learning Outcomes
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Select relevant computer programming methods and tools and integrate them within a design process.
- Demonstrate basic skills in applying computer aided design in developing and defining engineering design solutions.
- Apply computer programming knowledge to develop algorithms for the solution and visualisation of engineering design tasks.
- Understand the role of computer aided design within a civil engineering design process.
- Demonstrate skills in basic workshop practice.
- Demonstrate the use of drawing by hand to develop and communicate ideas.
- Demonstrate the ability to produce basic civil engineering drawings.
- Understand how to make safe and effective use of manufacturing facilities within the School of Engineering to produce rigs or prototypes with available resources.
Design and Innovation
Having successfully completed this module you will be able to:
- Understand the influence of human, social, cultural, and environmental factors in developing sustainable design solutions.
- Demonstrate the ability to apply all stages of design process methodology to develop design solutions.
- Demonstrate the ability to apply creativity, design thinking and design principles to develop innovative civil engineering design solutions.
- Demonstrate the ability to apply numerical analysis, calculation, estimation, and experimentation to evaluate designs.
Cognitive Skills
Having successfully completed this module you will be able to:
- Demonstrate verbal, visual and written communication skills to communicate design information effectively to different audiences using a range of delivery methods.
- Understand the role of communication skills within an engineering design process.
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Understand the roles, responsibilities and characteristics required to be an effective team member of a high performing team.
Syllabus
Learning and Teaching
Teaching and learning methods
Type | Hours |
---|---|
Supervised time in studio/workshop | 40 |
Lecture | 22 |
Independent Study | 194 |
Practical classes and workshops | 44 |
Total study time | 300 |
Resources & Reading list
Textbooks
Phelps, Neil, Colin Simmons and British Standards Institution (2007). Engineering Drawing Practice: A Guide for Further and Higher Education to BS 8888:2006, Technical Product Specification (TPS). London: British Standards Institution.
Tosi, Francesca (2020). Design for Ergonomics. Cham, Switzerland: Springer.
Nelson, Harold G., and Erik Stolterman (2012). The Design Way: Intentional Change in an Unpredictable World. Cambridge, Mass.: MIT Press.
Simmons, C. H., D. E. Maguire, and Neil Phelps (2020). Manual of Engineering Drawing: British and International Standards. Oxford: Butterworth-Heinemann.
Parsons, Glenn (2016). The Philosophy of Design. Cambridge: Polity Press.
Kiusalaas, Jaan (2013). Numerical Methods in Engineering with Python. Cambridge: Cambridge University Press.
Technische Hogeschool Delft. Faculteit Industrieel Ontwerpen (2020). Delft Design Guide: Perspectives, Models, Approaches, Methods. Amsterdam: BIS Publishers.
Baumeister, Dayna, Rose Tocke, Jamie Dwyer, Sherry Ritter, and Janine M. Benyus (2014). Biomimicry: Resource Handbook: A Seed Bank of Best Practices.. Missoula, Mont: Biomimicry 3.8.
Norman, Donald A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.
Penty, Jane (2020). Product Design and Sustainability: Strategies, Tools and Practice. Abingdon, Oxon.: Routledge.
Boradkar, Prasad (2010). Designing Things: A Critical Introduction to the Culture of Objects. Oxford: Berg.
Garner, Steven W., and Chris Evans, eds. (2012). Design and Designing: A Critical Introduction. New York: Berg.
Mau, Bruce (2020). Mau MC24: Bruce Mau’s 24 Principles for Designing Massive Change in Your Life and Work. London: Phaidon.
Sudjic, Deyan (2009). The Language of Things. London: Penguin Books.
Hunt, John (2019). A Beginners Guide to Python 3 Programming. Cham, Switzerland: Springer.
Assessment
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Online tasks | 20% |
Coursework portfolio | 80% |