Module overview
Linked modules
Pre-requisites: COMP1206
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- Mechanics, dynamics and systems
- Game difficulty and balance
- Game narratives
- Component-based Programming
- Level design
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- Create a game design using the fundamentals of game design theory
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- Realise a game design in a Game Engine (Game Development Environment)
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- Use agile methodologies
- Work in small teams
- Participate in an expo
- Develop rapid prototypes
Syllabus
Learning and Teaching
Teaching and learning methods
Type | Hours |
---|---|
Completion of assessment task | 67 |
Supervised time in studio/workshop | 18 |
Wider reading or practice | 41 |
Follow-up work | 6 |
Preparation for scheduled sessions | 6 |
Lecture | 12 |
Total study time | 150 |
Resources & Reading list
General Resources
Staff requirements. Teaching staff with experience of game design, game development, narrative theory and game-related research areas (location-aware, adaptive, state of the art HCI).
Software requirements.
Internet Resources
Textbooks
Raph Koster. Theory of Fun for Game Design.
Brenda, Schreiber, Ian Brathwaite. Challenges for Game Designers.
Katie Salen and Eric Zimmerman. Rules of Play: Game Design Fundamentals.
Earnest Adams. Fundamentals of Game Design.
Tracy Fullerton. Game Design Workshop: A Playcentric Approach to Creating Innovative Games.
Assessment
Assessment strategy
Assessment will be through the development and demonstration of small game prototypes.Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Continuous Assessment | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Set Task | 100% |
Repeat Information
Repeat type: Internal & External