This module represents the next step in the development of the Games Design module. You will take forward one of the Game Design Documents (GDD) from the previous module into production. You will choose and pitch for a specific industry role within the production of a “Vertical Slice” from said GDD and, during the semester, work within a team, to realise its development.
You will take an in-depth approach to understanding and translating a GDD into production and utilise methods to realise in depth research and professional team work methodologies, to create the related assets dependant on your role within the team. Weekly Sprints will take place to inform team progress. The teams for each “Vertical Slice” will be set up in the form of a small indie game operation, working under roles of Chief Technical Officer (CTO) and Chief Operating Officer (COO), which will be allocated by staff on the programme.
Your own role will determine the specific nature of your work, be that translating mechanic ideas into code, or concept art into working 2d or 3d game assets.
The work from this module will form a public facing pop up arcade event at which each team will showcase their projects.
Your process documentation and reflective outputs, alongside your portfolio of specific assets, will be produced in an online format, suitable to best communicate your learning, for example as an illustrated blog with associated materials.
Your portfolio should consist of all studio work developed over the course of the semester, including evidence of workshop and tutorial activities, all sketchbooks, research, annotation and preparatory material alongside outcomes as directed.