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The University of Southampton
Courses

ARTD3071 Professional Contexts

Module Overview

Professional Contexts is an exciting series of industry speaker events and conversations that act as a facilitator to connect you directly to the game Industry. Speakers will provide multiple angles from the current Games industry and discuss how your working practice could connect to the industry. This module focusses on employability related themes, and will allow you to research key industry practitioners and their ways of working, offering you the opportunity to analyse and define an area of games practice. The Professional Contexts module will develop and encourage you to engage with the requirements and skills around employability within your chosen specialisms in Games Design & Art. The first semester of the final year is a critical juncture for thinking and planning your future career as you are about to undertake your final project on the programme. This module will enhance your ability to position yourself with your chosen field of work and equip you with a strategy for employment.

Aims and Objectives

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • the recruitment process, including specifics of the application process;
  • the current job market within games design and related creative industries.
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • analyse your current practice for discipline direction and orientation;
  • select appropriate methods for a professional standard of research.
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • evaluate and apply a variety of academic approaches to contextualise your practice;
  • develop and manage your time effectively to set deadlines;
  • employ digital literacies to support your learning.

Syllabus

This module will run as a series of industry and professional body talks related to employment within the games and creative industries introducing you to a wide range of activities you could undertake after graduation. Talks will also cover basic careers advice and the journeys from graduation to employment. You will be asked to reflect upon these talks in a series of reflective blog posts and consider how you own working practice could be applicable in the field described and reflect upon the processes you wish to undertake to secure employment, freelance activities or stand a business on successful graduation. This reflective process should also help you to consider your work within Project Proposal and Major Project GDA.

Learning and Teaching

Teaching and learning methods

Teaching methods include: • lectures; • seminars. Learning activities include: • discussion; • blog writing; • independent research and reflection; • industry 1-1 discussions; • Academic Skills Hub; • Careers Service.

TypeHours
Seminar16
Follow-up work45
Wider reading or practice45
Completion of assessment task24
Lecture8
Preparation for scheduled sessions10
Total study time148

Resources & Reading list

Panopto Recordings (via Blackboard).

Polanyi, M. & Sen, A. (2009). The Tacit Dimension. 

McNiff, J. & Whitehead, J. (2009). Doing and Writing Action Research. 

Working Papers in Art and Design.

Cohen, L., Manion, L. & Morrison, K. (2017). Research Methods in Education. 

Cottrell, S. (2015). Skills for Success. 

Schön, D.A. (2017). The Reflective Practitioner. 

Academic Skills Hub.

Blackboard.

Lynda.com (via Blackboard).

Gray, C. & Malins, J. (2016). Visualizing Research. 

McNiff, J. (2016). You and Your Action Research Project. 

Cottrell, S. (2013). The Study Skills Handbook. 

Assessment

Formative

In-class activities

Summative

MethodPercentage contribution
Blog Post  () 100%

Repeat

MethodPercentage contribution
Blog Post  () 100%

Referral

MethodPercentage contribution
Blog Post  () 100%

Repeat Information

Repeat type: Internal & External

Costs

Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Textbooks

Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the mandatory/additional text as appropriate

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.

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