The University of Southampton
Courses

ARTD6141 Global Media 2: Industries and Technologies

Module Overview

At the heart of Global Media Management at Winchester School of Art is the critical and applied exploration of ways of communicating. The importance of carefully crafted media communications is clear across a wide range of aspects of society in different global contexts. In this module you will explore and evaluate global media management case studies, and design and develop your own project/campaign.

Aims and Objectives

Module Aims

To enable you to: • Identify, explore and evaluate changes in digital media technologies and communication strategies in relation global media projects and campaigns. • Facilitate experimentation and reflection in developing your own ideas illustrated through digitally literate media presentations.

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • Creative media projects/campaigns using relevant contextual sources
  • Critical perspectives from media theory
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • Apply your understanding of media theories and practices to advance your ideas for a coherent media campaign/project.
  • Critically reflect on the strengths and limitations of your ideas through tutor and peer engagement.
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • Communicate your ideas visually and in text.
  • Critically engage in constructive dialogue and debate relevant to global media management in solving problems creatively.
Disciplinary Specific Learning Outcomes

Having successfully completed this module you will be able to:

  • Demonstrate a theoretically informed understanding of global media contexts and developments.
  • Identify, contextualise and critically evaluate specific examples and case studies relevant to arts, culture and media.
  • Critically evaluate and employ digital media platforms and tools with reference to media theories and concepts.

Syllabus

News, entertainment, and communication media are being transformed through the global development of digital media technologies. This presents challenges and opportunities for new developments underpinned by critical analysis that engage users and collaborators. Informed by contemporary academic and industry research, you will explore contemporary case studies. Indicative areas for exploration can include: • Advertising and promotional materials for media platforms and services • Digital game cultures • Film and screen industries • News media organisations and practices • Participatory cultures and everyday media making • Political communications, activist narratives and public relations campaigns You will undertake case study analysis of different approaches to management and strategic communications. Analysis of case studies combines academic literature and debates with industry insights, such as guest lectures from industry practitioners and a study trip. Through workshops you will generate, evaluate and develop your own project/campaign ideas.

Special Features

There will normally be a study trip for which students will be financially supported in attending where possible. Risk assessment will be completed for each individual study trip.

Learning and Teaching

Teaching and learning methods

Teaching methods can include: • Lectures • Seminars • Workshops • Tutorials • Visiting lecturers Learning activities can include: • Reflection on verbal or written feedback: this may be verbal or written offered during seminars, tutorials, group activities • Evaluation of feedback: this may take the form of reflective formative tasks • Group and collaborative projects and tasks • Study visits • Independent research and investigation • Online reference material research • Peer group learning and peer assessment tasks • Problem-solving activities • Class discussion/critiques • Student presentations

TypeHours
Independent Study174
Teaching26
Total study time200

Resources & Reading list

Bennett, L., Chin, B. and Jones, B. (2015). Crowdfunding the Future: Media Industries, Ethics and Digital Society. 

International Journal of Cultural Policy.  International Journal of Cultural Policy. ,0 , pp. 0.

O’Reilly, D. and Kerrigan, F. (2010). Marketing the Arts: A Fresh Approach. 

Giaccardi,E. (2012). Heritage and Social Media: Understanding Heritage in a Participatory Culture. 

Global Media Management Library Guide.

Arts and the Market. Arts and the Market. ,0 , pp. 0.

Journal of Media Business Studies. Journal of Media Business Studies. ,0 , pp. 0.

Social Media + Society. Social Media + Society. ,0 , pp. 0.

Deuze, M. (2011). Managing Media Work. 

Bilton, C. and Cummings, S. (2014). Handbook of Management and Creativity. 

Games & Culture. Games & Culture. ,0 , pp. 0.

New Media & Society. New Media & Society. ,0 , pp. 0.

International Journal on Media Management.  International Journal on Media Management. ,0 , pp. 0.

Global Media Management Blackboard Site.

Television & New Media. Television & New Media. ,0 , pp. 0.

DeFillippi, R. and Wikström, P. (2014). International Perspectives on Business Innovation and Disruption in the Creative Industries. 

Kung. L. (2008). Strategic Management in the Media: Theory to Practice. 

Walz, S.P. and Deterding, S. (2015). The Gameful World: Approaches, Issues and Applications. 

Kolb, B.M. (2015). Marketing for Cultural Organisations. 

Frith, J. (2015). Smartphone as Locative Media. 

Global Media Management Social Media.

Media Industries.  Media Industries. ,0 , pp. 0.

Media, Culture & Society. Media, Culture & Society. ,0 , pp. 0.

Assessment

Formative

Tutorial

Summative

MethodPercentage contribution
Group Presentation and Individual Commentary  (1800 words) 100%

Repeat

MethodPercentage contribution
Digital Presentation & Commentary  (1800 words) 100%

Referral

MethodPercentage contribution
Group Presentation and Individual Commentary  ( words) 100%

Repeat Information

Repeat type: Internal & External

Costs

Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Textbooks

Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/recommended text as appropriate.

Travel Costs for placements

Students will be financially supported in participating in a study trip where possible.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.

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