8498 modules
Page 366
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ARTD1156 2026-27
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials. -
ECON2044 2025-26
Games
This module gives a comprehensive overview of the modelling of strategic behaviour in modern microeconomics, building on the foundations laid in Intermediate Microeconomics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments, including asymmetric information. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating market outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the market outcome. Summarising, students will learn to model strategic behaviour using games, how to best play games and evaluate the design of games. -
ECON2044 2026-27
Games
This module gives a comprehensive analysis of the modelling of strategic behaviour in modern economics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the outcome. Students will learn to model strategic behaviour using games and evaluate the design of games from a welfare and policy perspective. -
ECON2044 2027-28
Games
This module gives a comprehensive analysis of the modelling of strategic behaviour in modern economics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the outcome. Students will learn to model strategic behaviour using games and evaluate the design of games from a welfare and policy perspective. -
ARTD1157 2025-26
Games as Poems
In the Games as Poems module, you will explore the use of poetry as a lens for game creation. This approach emphasizes a robust understanding of the basic building blocks of games, and ways in which these building blocks can be reconfigured to help players slow down, pay attention, and engage with complex emotions and encounters. -
ARTD1157 2026-27
Games as Poems
In the Games as Poems module, you will explore the use of poetry as a lens for game creation. This approach emphasizes a robust understanding of the basic building blocks of games, and ways in which these building blocks can be reconfigured to help players slow down, pay attention, and engage with complex emotions and encounters. -
ARTD2170 2027-28
Games Design
In the Games Design module, you will embark on an individual journey to create a series of documentation, including production planning, design specifications, and core player experience and market analysis, culminating in a video game internal pitching deck. This deck will detail what the game is, provide a story outline or synopsis, game play pillars, game loop details, key art, key prototypes, player experience, and explain why this game is exciting. The presentation of this deck is designed to support a game director in approving projects for further development. -
ARTD2170 2026-27
Games Design
In the Games Design module, you will embark on an individual journey to create a series of documentation, including production planning, design specifications, and core player experience and market analysis, culminating in a video game internal pitching deck. This deck will detail what the game is, provide a story outline or synopsis, game play pillars, game loop details, key art, key prototypes, player experience, and explain why this game is exciting. The presentation of this deck is designed to support a game director in approving projects for further development. -
ARTD1158 2026-27
Games Design & Culture
In the Games Design & Culture module, you will delve into a wide array of cultural studies that have shaped and continue to influence game design. By engaging in "thinking through making," you will explore and respond to these cultural and theoretical influences through practical activities. -
ARTD1158 2025-26
Games Design & Culture
In the Games Design & Culture module, you will delve into a wide array of cultural studies that have shaped and continue to influence game design. By engaging in "thinking through making," you will explore and respond to these cultural and theoretical influences through practical activities.