8498 modules
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ARTD3129 2027-28
Major Project – Promotion and Marketing
In the Major Project – Promotion and Marketing module, you will produce promotional and marketing material for your game within the module Major Project – Unique Impact Games. This will include, but is not limited to, video production such as a trailer and documentary film, social media and web promotion, along with promotion at events and to industry. Workshops will cover video production, storytelling through film, branding, and engagement via web and social media platforms. The module will support the visibility of your game and allow you to connect to industry via communication methods that support game projects. By the end of the module, you will have at least a documentary, a trailer, a website, and an online promotional presence. -
ARTD3130 2028-29
Major Project – Unique Impact Games
In the Major Project – Unique Impact Games module, you will take into production either solo or with your team the Project Proposal from Semester 1. You will use all your prior skills from Year 1 and Year 2 in a unified fashion to create and build a finished game. You will be supported by workshops and tutorials tailored to the needs of each project and will have opportunities to bring in work from external parties as needed, such as actors, musicians, composers, or coding resources. The project documentation will take the form of version control notes and detailed project management methodologies. Your final game will be cross-platform compatible, with a downloadable version for home play. Game builds will be available for public playtesting. The game will include numerous showcase player testing events during development to support design choices and player interaction, following an agile development process. The final game will be of a high professional standard and will also be showcased at industry events. -
ARTD3130 2027-28
Major Project – Unique Impact Games
In the Major Project – Unique Impact Games module, you will take into production either solo or with your team the Project Proposal from Semester 1. You will use all your prior skills from Year 1 and Year 2 in a unified fashion to create and build a finished game. You will be supported by workshops and tutorials tailored to the needs of each project and will have opportunities to bring in work from external parties as needed, such as actors, musicians, composers, or coding resources. The project documentation will take the form of version control notes and detailed project management methodologies. Your final game will be cross-platform compatible, with a downloadable version for home play. Game builds will be available for public playtesting. The game will include numerous showcase player testing events during development to support design choices and player interaction, following an agile development process. The final game will be of a high professional standard and will also be showcased at industry events. -
HIST2243 2026-27
Making History Part 2: Debates and Research
In this module, you will work at the leading edge of historical research, generating new knowledge about a specific subject or topic. You will choose one from a wide selection of projects, spanning the thematic, chronological, and geographical expertise of the department. You will have the opportunity to work in small groups, supervised by a member of staff with expert knowledge of the historical period, event, or context. Together with your supervisor, you will discuss how your chosen subject relates to wider historical contexts and scholarly debates by exploring primary sources and supporting materials. Focusing on primary sources, this module encourages you to think critically and creatively about history and its practice, thereby helping prepare you for the final year History dissertation, whilst introducing you to a specific historical subject. -
HIST2243 2027-28
Making History Part 2: Debates and Research
In this module, you will work at the leading edge of historical research, generating new knowledge about a specific subject or topic. You will choose one from a wide selection of projects, spanning the thematic, chronological, and geographical expertise of the department. You will have the opportunity to work in small groups, supervised by a member of staff with expert knowledge of the historical period, event, or context. Together with your supervisor, you will discuss how your chosen subject relates to wider historical contexts and scholarly debates by exploring primary sources and supporting materials. Focusing on primary sources, this module encourages you to think critically and creatively about history and its practice, thereby helping prepare you for the final year History dissertation, whilst introducing you to a specific historical subject. -
HIST2242 2026-27
Making History: Historians and Audiences
History has a life which stretches far beyond the ivory tower of academia and university study. This module encourages you to reflect on how historians translate academic knowledge into public history. It introduces you to the many different audiences for history and invites you to consider some of the ways in which history is produced for and delivered to these audiences. By considering a range of public history outcomes – such as popular publications, museum displays, exhibitions, podcasts, films, and even video games – you will explore the major strategies and current debates around the practice of public history. And you will also confront some of the practical challenges and ethical dilemmas around the creation of public history. The module will provoke you to think about the relationship between history and its various public(s) in order to understand the complex nature of these audiences. Throughout the module, you will have the opportunity to draw on your own specific historical interests, considering how these topics are presented to a broad range of audiences. -
HIST2242 2027-28
Making History: Historians and Audiences
History has a life which stretches far beyond the ivory tower of academia and university study. This module encourages you to reflect on how historians translate academic knowledge into public history. It introduces you to the many different audiences for history and invites you to consider some of the ways in which history is produced for and delivered to these audiences. By considering a range of public history outcomes – such as popular publications, museum displays, exhibitions, podcasts, films, and even video games – you will explore the major strategies and current debates around the practice of public history. And you will also confront some of the practical challenges and ethical dilemmas around the creation of public history. The module will provoke you to think about the relationship between history and its various public(s) in order to understand the complex nature of these audiences. Throughout the module, you will have the opportunity to draw on your own specific historical interests, considering how these topics are presented to a broad range of audiences. -
EDUC6522 2026-27
Making Sense of Education Research
This is the first module in your studies and therefore for most people becomes an introduction to studying at masters level. The intention is that you will gain the skills to effectively read, understand and critique current research in the field of education; helping you become a critical consumer of research as a practitioner. You will use these important skills in your other modules and during your dissertation. -
EDUC6522 2025-26
Making Sense of Education Research
This is the first module in your studies and therefore for most people becomes an introduction to studying at masters level. The intention is that you will gain the skills to effectively read, understand and critique current research in the field of education; helping you become a critical consumer of research as a practitioner. You will use these important skills in your other modules and during your dissertation. -
MANG2069 2026-27
Making Successful Decisions
This module considers the generic aspects of decision processes that take place at individual and organisational levels and demonstrates how various lines of enquiry and analytical techniques can help achieve better quality decisions. It draws sharp attention to the central, yet often neglected, role that judgment and decision making play in determining fortune or failure in all areas of our professional and personal lives. To this end, students are exposed to a range of theoretical perspectives, research findings and historical examples that highlight the limitations and shortcomings of many commonly used approaches to decision making. Students will then learn how to utilise a range of qualitative and quantitative analytical methods to help them better understand and make decisions. They will practice thinking critically about the strengths and weaknesses of these methods in order to develop the ability to select the most appropriate decision analysis technique(s) for each situation. The module, therefore, provides students with (i) a deep appreciation of how decision processes impact on the ability of individuals and organisations to effectively achieve objectives (ii) comprehensive knowledge of the limitations and biases inherent in human judgment and (iii) the ability to select and apply a range of decision making tools and techniques based on a critical understanding of the extent to which such approaches can facilitate successful decision making.