- Ethical technology
- Humane technology
- Human Centred Design
- Tools for Thought
Adam Procter is the Programme Leader for BA (Hons) Games Design & Art and Principal Teaching Fellow at Winchester School of Art (WSA). He also sometimes gets the chance to make Apps, Web stuff and works as UX and UI designer, developer and consultant.
The BA (Hons) Games Design & Art is a research-led teaching programme. Adam has designed and is responsible for the programme structure, ethos, recruitment and attainment of all students. He teaches across a wide range of games subject areas in all years but his focus is teaching final year students and the development of their final projects which can be viewed here http://winchester.games. Adam keenly teaches both the academic theory and the practical application.
"Most learning is not the result of instruction. It is rather the result of unhampered participation in a meaningful setting."
— Ivan Illich
Adam Procter researches collaborative design practice and networked technology. In particular, he focuses on its use in teaching and learning and how 'delightful' (digital) design tools can enhance knowledge-building and collaborative practice. His PhD investigates how to create tools for design education that are born digital, augmenting the design studio culture. Adam is keen on open education, open practice and co-ops. You can keep up to date at on this research at researchnot.es and more generally at discursive and fragmentum.
- Vice-Chancellor's Teaching Award (2015)
- Vice-Chancellor's Award (2022)