11318 modules
Page 488
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ARTD3128 2027-28
Game Project Proposal
In the Games Project Proposal module, you will work to develop a unique game idea for the module Major Project – Unique Impact Games. The game proposal you develop will start as an individual effort, but you will have the option to form teams around each proposal, encouraged to do so organically. The module will include workshops on how to form a proposal around the concept of a unique impact game, with each workshop building on previous techniques to produce a unique game idea that you will take into production as a solo designer/developer or in your team. The proposed game must be a complete game experience, not just a technical demo, and should have a unique experience and concept that can be conveyed in a finished game. You will be encouraged to think big, lean on your passions, developmental and current needs, and create a project you will make, market, and release in the module Major Project – Unique Impact Games. -
ARTD1156 2026-27
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials. -
ARTD1156 2027-28
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials. -
ARTD1156 2025-26
Game Worlds
In the Game Worlds module, you will embark on a series of creative projects focused on generating and refining ideas for imaginative worlds and settings. This module combines field trips, workshops, and various design and art methodologies to help you create compelling game worlds and associated materials. -
ECON2044 2025-26
Games
This module gives a comprehensive overview of the modelling of strategic behaviour in modern microeconomics, building on the foundations laid in Intermediate Microeconomics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments, including asymmetric information. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating market outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the market outcome. Summarising, students will learn to model strategic behaviour using games, how to best play games and evaluate the design of games. -
ECON2044 2026-27
Games
This module gives a comprehensive analysis of the modelling of strategic behaviour in modern economics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the outcome. Students will learn to model strategic behaviour using games and evaluate the design of games from a welfare and policy perspective. -
ECON2044 2027-28
Games
This module gives a comprehensive analysis of the modelling of strategic behaviour in modern economics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the outcome. Students will learn to model strategic behaviour using games and evaluate the design of games from a welfare and policy perspective. -
ECON2044 2028-29
Games
This module gives a comprehensive analysis of the modelling of strategic behaviour in modern economics. It will familiarise students with the central concepts in game theory, covering choice in strategic situations under different informational environments. The module provides ample examples and applications for the theories developed. Throughout the module a focus is placed on evaluating outcomes with strategic behaviour with respect to their social desirability and on possible policies to improve upon the outcome. Students will learn to model strategic behaviour using games and evaluate the design of games from a welfare and policy perspective. -
ARTD1157 2026-27
Games as Poems
In the Games as Poems module, you will explore the use of poetry as a lens for game creation. This approach emphasizes a robust understanding of the basic building blocks of games, and ways in which these building blocks can be reconfigured to help players slow down, pay attention, and engage with complex emotions and encounters. -
ARTD1157 2027-28
Games as Poems
In the Games as Poems module, you will explore the use of poetry as a lens for game creation. This approach emphasizes a robust understanding of the basic building blocks of games, and ways in which these building blocks can be reconfigured to help players slow down, pay attention, and engage with complex emotions and encounters.