8443 modules
Page 494
-
ECON6078 2025-26
Macroeconomics
To provide students with a solid grounding in the techniques of modern macroeconomic theory, with particular emphasis on real business cycle models. The tools you will learn will enable you to understand cutting edge research and provide foundations on which you can build in your own research. -
ECON6078 2026-27
Macroeconomics
To provide students with a solid grounding in the techniques of modern macroeconomic theory, with particular emphasis on real business cycle models. The tools you will learn will enable you to understand cutting edge research and provide foundations on which you can build in your own research. -
CHEM1053 2025-26
Main Group and Transition Metal Chemistry
This module will provide an introduction into the fundamentals of main group and transition metal chemistry, and introduce NMR. -
ARTD3129 2028-29
Major Project – Promotion and Marketing
In the Major Project – Promotion and Marketing module, you will produce promotional and marketing material for your game within the module Major Project – Unique Impact Games. This will include, but is not limited to, video production such as a trailer and documentary film, social media and web promotion, along with promotion at events and to industry. Workshops will cover video production, storytelling through film, branding, and engagement via web and social media platforms. The module will support the visibility of your game and allow you to connect to industry via communication methods that support game projects. By the end of the module, you will have at least a documentary, a trailer, a website, and an online promotional presence. -
ARTD3129 2027-28
Major Project – Promotion and Marketing
In the Major Project – Promotion and Marketing module, you will produce promotional and marketing material for your game within the module Major Project – Unique Impact Games. This will include, but is not limited to, video production such as a trailer and documentary film, social media and web promotion, along with promotion at events and to industry. Workshops will cover video production, storytelling through film, branding, and engagement via web and social media platforms. The module will support the visibility of your game and allow you to connect to industry via communication methods that support game projects. By the end of the module, you will have at least a documentary, a trailer, a website, and an online promotional presence. -
ARTD3130 2028-29
Major Project – Unique Impact Games
In the Major Project – Unique Impact Games module, you will take into production either solo or with your team the Project Proposal from Semester 1. You will use all your prior skills from Year 1 and Year 2 in a unified fashion to create and build a finished game. You will be supported by workshops and tutorials tailored to the needs of each project and will have opportunities to bring in work from external parties as needed, such as actors, musicians, composers, or coding resources. The project documentation will take the form of version control notes and detailed project management methodologies. Your final game will be cross-platform compatible, with a downloadable version for home play. Game builds will be available for public playtesting. The game will include numerous showcase player testing events during development to support design choices and player interaction, following an agile development process. The final game will be of a high professional standard and will also be showcased at industry events. -
ARTD3130 2027-28
Major Project – Unique Impact Games
In the Major Project – Unique Impact Games module, you will take into production either solo or with your team the Project Proposal from Semester 1. You will use all your prior skills from Year 1 and Year 2 in a unified fashion to create and build a finished game. You will be supported by workshops and tutorials tailored to the needs of each project and will have opportunities to bring in work from external parties as needed, such as actors, musicians, composers, or coding resources. The project documentation will take the form of version control notes and detailed project management methodologies. Your final game will be cross-platform compatible, with a downloadable version for home play. Game builds will be available for public playtesting. The game will include numerous showcase player testing events during development to support design choices and player interaction, following an agile development process. The final game will be of a high professional standard and will also be showcased at industry events. -
HIST2243 2026-27
Making History Part 2: Debates and Research
In this module, you will work at the leading edge of historical research, generating new knowledge about a specific subject or topic. You will choose one from a wide selection of projects, spanning the thematic, chronological, and geographical expertise of the department. You will have the opportunity to work in small groups, supervised by a member of staff with expert knowledge of the historical period, event, or context. Together with your supervisor, you will discuss how your chosen subject relates to wider historical contexts and scholarly debates by exploring primary sources and supporting materials. Focusing on primary sources, this module encourages you to think critically and creatively about history and its practice, thereby helping prepare you for the final year History dissertation, whilst introducing you to a specific historical subject. -
HIST2243 2027-28
Making History Part 2: Debates and Research
In this module, you will work at the leading edge of historical research, generating new knowledge about a specific subject or topic. You will choose one from a wide selection of projects, spanning the thematic, chronological, and geographical expertise of the department. You will have the opportunity to work in small groups, supervised by a member of staff with expert knowledge of the historical period, event, or context. Together with your supervisor, you will discuss how your chosen subject relates to wider historical contexts and scholarly debates by exploring primary sources and supporting materials. Focusing on primary sources, this module encourages you to think critically and creatively about history and its practice, thereby helping prepare you for the final year History dissertation, whilst introducing you to a specific historical subject. -
HIST2242 2026-27
Making History: Historians and Audiences
History has a life which stretches far beyond the ivory tower of academia and university study. This module encourages you to reflect on how historians translate academic knowledge into public history. It introduces you to the many different audiences for history and invites you to consider some of the ways in which history is produced for and delivered to these audiences. By considering a range of public history outcomes – such as popular publications, museum displays, exhibitions, podcasts, films, and even video games – you will explore the major strategies and current debates around the practice of public history. And you will also confront some of the practical challenges and ethical dilemmas around the creation of public history. The module will provoke you to think about the relationship between history and its various public(s) in order to understand the complex nature of these audiences. Throughout the module, you will have the opportunity to draw on your own specific historical interests, considering how these topics are presented to a broad range of audiences.