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The University of Southampton

ARTD2039 Introduction to Digital Practices and Theory

Module Overview

This module is one of the common core modules taken by all students on the undergraduate programmes. Whilst the learning outcomes are the same no matter which of the programmes you are following, your output from this module will reflect the media and approaches of your chosen programme. Your overall mark for Part Two makes up 33% of your final degree mark.

Aims and Objectives

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • key critical debates prevailing in digital lens based media and position your ideas and work in relation to an intended context
  • the technical application of key digital editing software to your practice
  • the scope of needs and skills required to advance your ideas to into a practical outcome
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • question, test and evaluate your own work
  • identify approaches, appropriate to your discipline, that are necessary to manifest your ideas
  • identify skills and techniques and methodologies relevant to the honing of your ideas and work
  • relate individual practice to an awareness of your subject area and to a defined context
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • perform complex skills with confidence
  • evaluate your work
  • develop your ideas from conception to conclusion
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • use a range of technical workshop and academic skills, appropriate to your programme of study, with confidence in the realisation of your ideas
  • be increasingly sophisticated in your use of media and techniques
  • select and use skills to communicate increasingly ambitious ideas through written and visual means


This module introduces key aspects of digital visual practice related theory and practical elements centred around digital/lens based media. You will be exploring issues of technology and film through a series of lectures, tutorials, seminars and workshops.

Learning and Teaching

Teaching and learning methods

Theory elements and historical contexts are introduced through lectures relating to set texts both to support the underpinning of the creative assignment but also develop your confidence in articulating your ideas through a written assignment. The assessed practical project will be the culmination of a series of technical workshops where key digital editing skills are introduced with tutor led tutorials to support creative ideas and production in which you will be able to develop your own interests and ideas leading to completion of a practical project. The module is inter-disciplinary in its approach to theory which will be delivered and introduced through lectures and relevant texts connecting a broad range of theoretical areas, which include film/photographic work, communication, cultural studies, aesthetics, the digital domain etc. which will be explored throughout the semester. Students will be encouraged to develop some of your ideas and practical skills into your studio practice outside this module.

Completion of assessment task40
Wider reading or practice6
Practical classes and workshops10
Preparation for scheduled sessions40
Follow-up work40
Total study time150

Resources & Reading list



Burnett (2004). How Images Think. 

Gumbrecht Hans Ulrich & Marrinan Michael ed (2003). Mapping Benjamin: the work of art in the digital age. 

Adobe Premiere Pro. Software that will be the key element of the taught workshop element of the module will be the digital video editing package Adobe Premiere Pro. This software is provided on specific machines within the Time Based Media Suite where all workshops and additional non-taught time is available for students to learn and produce their practical assignment.

Manovich Lev (2002). The language of new media. 





MethodPercentage contribution
Digital video  (1 minutes) 70%
Illustrated essay  (1500 words) 30%


MethodPercentage contribution
Digital video  (1 minutes) 70%
Illustrated essay  (1500 words) 30%


MethodPercentage contribution
Illustrated essay  (2000 words) 100%

Repeat Information

Repeat type: Internal & External


Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:


There are no cost implications associated with this module as all hardware and software is available on campus, as well as copies of the suggested reading list books. Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/ recommended text as appropriate

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at

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