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The University of Southampton

ARTD2085 Games Development 1

Module Overview

This module represents the next step in the development of the module Games Design. You will take forward a Game Design Document, from the Module Games Design and move this into the Development of a Vertical Slice.

Aims and Objectives

Module Aims

• to provide you with the opportunity to take forward a Game Design Document and produce a Vertical Slice suitable for presentation in the Games Industry; • to make appropriate choices with the tools you will need to realise your Vertical Slice; • to produce a portfolio of work which demonstrates increasing ambition.

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • how to apply knowledge gained from a range of sources and contexts to advance your self-initiated project specific to your discipline;
  • ways of developing work which evidences sustained engagement and critical awareness of your ideas in a practical and critical context specific to your discipline;
  • the approaches adopted by others working in your discipline;
  • how to test, experiment and take risks with a range of methods to manifest your discipline-specific ideas.
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • analyse and interpret your practical work to sustain and develop your ideas;
  • extend your thinking and research about an idea or motivating concept into a self-designed project;
  • recognise opportunities for the development of your ideas in the practical output of your experimentation;
  • evaluate your work in relation to its industrial contexts;
  • confidently use a range of technical workshop skills to realise your Vertical Slice;
  • make an appropriate selection of tools in order to develop a Vertical Slice;
  • test out your ideas and skills through experiential approaches.
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • have increasing confidence in articulating your ideas;
  • develop and manage a project driven by your ideas ensuring that it refers to a gaming context and deploys core techniques.


This module represents the next step in the development Game Design. You will take forward a Game Design Document, from the Module Games Design and move this into the Development of a Vertical Slice. Your growing knowledge of the contemporary context of Games, Art & Design, augmented by seminars led by the School’s practitioners, will enable you to tackle your Game Development in a way which encourages you to be increasingly sensitive to the artistic environment and critical context in which you are working. You will be encouraged to focus your Game Development but experiment widely, in the studios, workshops or through other School resources. We will expect you to self-select and engage with methods and techniques which will allow you to challenge your thinking and test your ideas thoroughly. We will promote your utilisation of working practices that challenge known solutions in favour of more unexpected but potentially ambitious conclusions. The aim of this module is to not only to produce a Vertical Slice but to advance increasingly confident, independent experimentation based on focused thinking that will prepare you for Part 3. You will assemble a portfolio of work that demonstrates your experimental process, the products of your testing and examples of work which creatively address the concerns and ambitions of your Vertical Slice. You will produce a Vertical Slice suitable for professional presentation within the Game Industry. Alongside this module you will keep a detailed Reflective Journal to make notes, map ideas, record examples of experimentation, and comment on your work as it progresses and reflect on how you gain information about the contemporary context of your Games concept

Learning and Teaching

Teaching and learning methods

Teaching methods include • seminars • crits • tutorials Learning activities include • seminars • self-selected workshop School resource-based learning • peer group learning • self-reflection through your reflective journal Relationship between the teaching, learning and assessment methods and the planned learning outcomes In this module learning and teaching activities focus on helping you to direct your exploration and investigation of your ideas. Seminars led by School practitioners and self-selected workshops will increase your knowledge of the contemporary context in which you are working and help you develop confidence in your ability to experiment with your discipline-specific ideas, challenge known solutions and encourage unexpected outcomes. Through practical experimentation and seminar feedback on ideas informed by contemporary practice in your discipline, you will create increasingly personal work, shaped by analysis and self-reflection.

Practical classes and workshops55
Follow-up work65
Completion of assessment task65
Preparation for scheduled sessions65
Wider reading or practice65
Supervised time in studio/workshop50
Total study time450

Resources & Reading list

Marolf, G (2007). Advergaming and In-Game Advertising: An Approach to the Next Generation of Advertising. 




Afshar, R., Jones, C., Banerjee, D (2004). Advergaming Developer's Guide: Using Macromedia Flash MX 2004 and Director MX. 

Bill Loguidice and Matt Barton (2009). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games.. 



Project plan


MethodPercentage contribution
Individual project 100%


MethodPercentage contribution
Individual project 100%


MethodPercentage contribution
Individual project 100%

Repeat Information

Repeat type: Internal & External


Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:


Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the mandatory/additional reading text as appropriate.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at

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