The University of Southampton
Courses

ARTD3044 Final Project, Games Design and Art

Module Overview

This module enables you to develop your work from experimentation to the production of completed Final Major Project. You will direct and realise your ideas through forms of visual presentation and structure that are relevant to the concepts and practical requirements of Games Design and Art. The module represents the culmination of your study.

Aims and Objectives

Module Aims

- enable you to realise your creative ambitions - fully utilise self-directed working methods toward the realisation of a Game at Gold Master standard - pursue and consolidate your specialist practice - enable you to demonstrate a high level of responsibility for your learning in terms of making and production, communication and presentation - prepare you for professional practice or postgraduate study

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • the complexities of your creative work
  • ways in which ideas and issues can be communicated through your Game Design
  • appropriate critiquing of contemporaries in your subject area
  • issues concerning the selection of Game scope for your final Game
  • the principles and practices necessary to work at a professional level in your discipline
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • be self-critical with regard to your work
  • conceptualise intended outcomes
  • independently recognise and plan resolutions to practical and theoretical problems
  • appreciate the uncertainty, ambiguity and limits of creativity
  • use a range of technical workshops and academic skills with confidence and in a way appropriate to the realisation of your ideas
  • be sophisticated in the selection and use of your media
  • choose appropriate methods and responses, using complex skills consistently
  • select and communicate ambitious ideas through visual means
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • select, plan, organise and realise your own Game to a professional standard
  • bring together new and previously acquired skills in the realisation of your work
  • solve problems
  • manage your own learning and work independently with confidence

Syllabus

This module enables you to develop your work from experimentation to the production of a Final Major Project. You will direct and realise your ideas through forms of visual presentation and structure that are relevant to the concepts and practical requirements of Games Design and Art. The module represents the culmination of your study. Accordingly, you will be guided to combine and apply the knowledge and understanding acquired in all elements of the programme, in particular, the Specialist Practice modules, towards the completion of your submission for assessment.

Learning and Teaching

Teaching and learning methods

Teaching methods include - seminars - tutorials - group critiques Learning activities include seminars - group critiques - tutorials - peer group learning Relationship between the teaching, learning and assessment methods and the planned learning outcomes In this module learning and teaching activities focus on helping you to bring your ideas and practice to synthesis and conclusion. You will address preparation and management of your project toward its exposure to an audience. Alongside this module you will keep a detailed Reflective Journal, which will enable you to understand the parameters of your specialist practice and focus your thinking. It will assist you in applying insights drawn from enquiry into your practice in the development of work for this module. The Reflective Journal will be assessed separately. Feedback on your progress and development will be given in group critiques, tutorials or informal feedback in a studio setting. The formal assessment will be based on the presentation of an exhibition of practical work.

TypeHours
Tutorial55
Supervised time in studio/workshop105
Completion of assessment task65
Seminar30
Follow-up work65
Preparation for scheduled sessions65
Wider reading or practice65
Total study time450

Resources & Reading list

Breach, M (2009). Dissertation writing for Engineers and Scientists. 

Southampton Online Resources.

Heller, S (2013). Writing and Research for Graphic Designers. 

Cohen, D.S and Butamente, S II (2010). Producing Games. 

Assessment

Formative

Coursework

Summative

MethodPercentage contribution
Game design 100%

Repeat

MethodPercentage contribution
Project 100%

Referral

MethodPercentage contribution
Game design 100%

Repeat Information

Repeat type: Internal & External

Costs

Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Textbooks

Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/recommended text as appropriate.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at www.calendar.soton.ac.uk.

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