The University of Southampton

ARTD6161 Final Project (Games Design)

Module Overview

In preparation for professional practice or further academic study this module enables students to individually define and investigate a territory of significance to their games design and execution. Through their practice students consolidate the research and creative production skills they have acquired during the course and produce a high quality final outcome for exhibition at WSA.. The work should be informed by in-depth critical knowledge of a topic that has relevance to contemporary creative practices within the discipline or pathway.

Aims and Objectives

Module Aims

The aims of this module are to: - promote a period of sustained independent work relevant to your discipline - promote an explorative approach to the resolution of your ideas and ambitions for your discipline-specific work - apply a critical understanding of your work and that of others toward the resolution and selection of work for final presentation

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • how to present your ideas in an appropriate discipline-specific professional manner
  • how to solve problems in relation to your ideas when under pressure
  • how best to realise the scope and ambition of your work
  • An informed and selected critical context to your work
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • apply an understanding of methods relevant to the realisation of your work
  • analyse and apply judgements in relation to the creative realisation of your ideas
  • select and apply relevant concepts, materials and methods to advance your work
  • select and apply appropriate approaches to presentation
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • communicate your ideas visually, digitally and in written form
  • work as part of a team to realise a major outcome
  • problem solve creatively and to deadlines
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • Demonstrate an ability to apply valid research methods, a critical discourse and games design techniques through speculative games outcomes produced to a professional standard
  • Demonstrate fluency in the Games Design approach and research focus that relates to the context you wish to practice within (industry, games design studio, research laboratory, academic institution)
  • Explore emerging technologies from a commercial and critical perspective


The aim of this module is to promote a concerted period of independent study, which leads to the final resolution and presentation of your discipline-specific work for assessment. The module aims to bring together and utilise your learning and skills development in the previous modules. Through these modules you will have established and explored in increasingly ambitious ways, the scope and focus of your ideas allied to appropriate working methodologies. In this module you will independently put into practice ways of bringing a creative conclusion to your ambitions and establish the most appropriate way for the display of your work.

Special Features

The special features for this module relate to the personal development of the student in undertaking a sustained project to produce a game artefact that could be marketed. The student will also be able to use up to date games engines to help him/her to develop this for the final project.

Learning and Teaching

Teaching and learning methods

Teaching and learning activities Teaching methods include: - tutor guidance - seminars Learning activities include: - tutor guidance - peer group learning - independent study Relationship between the teaching, learning and assessment methods and the planned learning outcomes This module culminates with the final presentation of your selected work. The work which you select for assessment will bring together a wide range of skills and experiences developed throughout the programme. The module emphasises your ability to demonstrate sustained independent study and synthesise your ideas and concepts into completed work. During this time of intense independent study the culture of peer group learning established in the previous modules will provide an invaluable environment of support and constructive criticism. Contact with staff during this time will be provided to guide you to support and hone the focus of your ideas. You will work in a creative environment in which students from other programmes will be studying. You will work on your discipline-specific project set and be guided by staff specific to your programme. The work which you produce will be a culmination of the key skills that you have gained on the course and you will be able to expand and develop an idea that is specifically useful and attractive to you under the guidance of a tutor, who will be available in the summer at pre-arranged times. The final assessment will test your ability to produce to an appropriate professional level, work, which creatively realises your ideas, the depth of your understanding and your presentation skills.

Independent Study580
Total study time600

Resources & Reading list


Amrich. D. and Beszinski (2012). Critical Path. How to Review Video Games for a living. 

Wallace. M. (2016). Critical Reading and writing for Postgraduates. 

McGonigal, J (2012). Reality is Broken: Why Games us better and how they can Change the World. 



MethodPercentage contribution
Computer artefact 70%
Critical Theoretical Discourse  (3000 words) 30%


MethodPercentage contribution
Computer artefact 70%
Critical Theoretical Discourse  (3000 words) 30%


Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:

Optional Visits (e.g. museums, galleries)

Reasonable travel costs for study trips (these may not be covered by the University).

Printing and Photocopying Costs

There will be additional costs for printing and binding your dissertation.


Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/ recommended text as appropriate

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at

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