The University of Southampton

MANG2061 Organisational Effectiveness

Module Overview

Successful managers and entrepreneurs are able to reflect on the actions of their teams and themselves, in order to assess what can be learned from both positive and negative outcomes in business. Often, managers and entrepreneurs need to experiment with the deployment of different strategies to determine how they affect an organisation and how they can best succeed in a competitive environment. The ability to learn and reflect on decision-making and strategy deployment often requires people to engage in a business for long periods of time, to be able reflect on how the organisation works. This innovative module, through a sophisticated business simulation, enables students to experiment and reflect on their decision-making, the operationalisation of different strategies, and how they work as part of a team in a competitive environment, over a short period of time.

Aims and Objectives

Module Aims

To encourage innovation and creativity through interactive competition between and within teams via a comprehensive simulation of a fast moving business environment. The application of skills employed internationally in marketing, strategy and financial analysis, and the integration of these disciplines while effectively managing a team is a key aim of the module. The simulation has been designed in conjunction with managers from leading blue-chip companies to provide a realistic representation of the management of suppliers and retailers in a competitive supply chain. Additionally, plenary sessions and lectures provide a basis for business management thinking processes that are applied by participants. In this way, students are able to learn business management by practising and experiencing business management, both from a practical and theoretical perspective.

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • Apply international strategic management concepts in a ‘real world’ setting;
  • Understand the need for financial and accounting controls;
  • Understand the performance of target marketing based on actual data;
  • Articulate an awareness and appreciation of the nature of business and its interdependencies.
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • Analyse and assess opportunities and threats;
  • Apply management principles, understand their importance and recognise their role in relationships between stakeholders;
  • Reflect upon the experiences gained whilst practically applying business management concepts in areas of strategy, marketing, financial analysis and teamwork;
  • Practice a range of management skills required by prospective employers.
Transferable and Generic Skills

Having successfully completed this module you will be able to:

  • Communicate orally and in written form;
  • Utilise analytical skills in a business environment;
  • Present and communicate your work to others effectively;
  • Deploy problem solving skills in complex environments.


The topics covered in this module will include: • Use and deployment of methodologies from: • Accounting; • Marketing; • Strategy; • Project management. • Managing intra-team processes through a simulation task; • Assimilation of information, negotiation and making business decisions; • Reviews and assessment of the experiences and achievements of the team.

Special Features

This module is taught through a business simulation project using bespoke software to the University, to provide a learning experience where students can examine how theoretical concepts can be deployed in a realistic simulation, while gaining reflective insight into group dynamics and decision-making processes.

Learning and Teaching

Teaching and learning methods

The exercise is delivered over two days through a fully networked computer simulation task where each team manages their own organisation. Plenary sessions are used to introduce the activity and to debrief. Experiential learning is achieved through a process of reflection on theory and developments leading to deductions and learning outcomes. Teaching methods include: • Plenary lectures • Online lectures • Practical classes and workshops • Business simulation Learning activities include: • Two day fully networked computer simulation task • Group presentation • Individual assignment • Preparatory lectures

Practical classes and workshops18
Follow-up work20
Wider reading or practice40
Preparation for scheduled sessions30
Completion of assessment task26
Total study time150

Resources & Reading list

Johnson, G. Scholes, K. and Whittington, R. (2005). Exploring Corporate Strategy. 

Dibb,S. Simpkin, L. Pride, W. and Ferrell, O. (1997). Marketing Concepts and Strategies. 

Ashleigh M.J., & Mansi, A (2012). The Psychology of People in Organisations. 

Bloisi, W. (2003). Management and Organisational Behaviour. 



In-class activities


MethodPercentage contribution
Group presentation  (15 minutes) 30%
Individual assignment  (1500 words) 70%


MethodPercentage contribution
Individual assignment  (2000 words) 100%


MethodPercentage contribution
Individual assignment  (2000 words) 100%

Repeat Information

Repeat type: Internal & External


Costs associated with this module

Students are responsible for meeting the cost of essential textbooks, and of producing such essays, assignments, laboratory reports and dissertations as are required to fulfil the academic requirements for each programme of study.

In addition to this, students registered for this module typically also have to pay for:


Recommended texts for this module may be available in limited supply in the University Library and students may wish to purchase the core/recommended text as appropriate.

Please also ensure you read the section on additional costs in the University’s Fees, Charges and Expenses Regulations in the University Calendar available at

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