Through a lively series of dynamic talks you will be introduced to the foundation of the historical and contextual development of Games Design & Art across the twentieth century. This broad view of design history and human computer interaction introduces you to influential groups, movements and organisations that have shaped the field as we know it, investigating influencers such as, for example, the Oulipo (a 1960s French Avante Garde group) to World of Warcraft, referencing the so called 80’s video game crash, the Amiga demo scene and Battlefield. Through an examination of the social, political and cultural influences that have shaped Games Design & Art you will add depth to your own understanding of the historical context of the profession.
The talks and discussions will introduce you to methods and approaches that will inspire and help you to apply your knowledge and critique the work of others, alongside evaluating how your own ideas are informed by a critical context. You will learn to communicate your ideas in written form using relevant visual material and how to structure and publish this material online as a blog. The module will also highlight the importance of academic integrity, i.e. not misrepresenting the work of others as your own and introduce you to the range of academic conventions and study skills that you will utilise during the rest of the programme.