Module overview
Sound and Image: Design, Movies and Music is designed to introduce students to the language and visual and cultural conventions of cinema and popular music and their important influence within the creative industries. The module provides a learning platform for students with no prior knowledge of the theories of visual and popular culture to gain insight into the interconnectedness of these areas as key conceptual and associated professional environments of the design industry.
Aims and Objectives
Learning Outcomes
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- critical visual analysis referred to genre, authorship and audience.
- theoretical and historical references and how they apply to the contemporary cultural environment;
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- develop and research your own position in relation to current literature and debates;
- construct a reasoned argument based on research and analysis of texts using a clear, coherent
- interrogate forms of stylistic analysis through reference to cinema and popular music;
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- clearly communicate visually and in written form with an awareness of how this might be perceived by others;
- organise your time and manage deliverables and deadlines.
Syllabus
Indicative content for this module tipically includes:
- Controversy: Exploring Underground film culture from Anger to Warhol.
- Free Associations: Cinema and the early Avant Garde
- Digital Antecedents: Cut and Paste technologies in the early Twentieth century cinema
- Art of The Title: Exploring the Word and the Image in film title sequences
- Short Stories: Storytelling principles and the art of movie trailers
- Sound as Vision – Visual identity and personality through the use of sound
- Remake/Remodel – The use of music sampling and appropriation as a creative voice
- Empire of The Senses - The Synesthetic Image and the colour of sound
- Synch Points – The effectiveness of sound synchronisation - both in & out of sequence
Learning and Teaching
Teaching and learning methods
Teaching methods include:
- lectures;
- screenings;
- seminars;
- tutorials.
Learning activities include:
- reflection on tutor feedback;
- peer group critiques and presentations;
- peer group learning.
Relationship between the teaching, learning and assessment methods and the planned learning outcomes
In this module, learning and teaching activities focus on helping you investigate, question and analyse the language of cinema and moving image, its theories and how these influence your own ideas and/or the discipline in which you operate. Feedback on your progress and development will be given by group discussions, seminars and presentations. Informal feedback will provide opportunities for peer group learning and self-evaluation.
The formal assessment will be a series of blogs uploaded on a weekly basis totalling 2500 words and illustrated with Harvard referenced images. The use of illustrations will help you to develop visual research and analysis skills and to effectively present your critical engagement with visual cultural artefacts.
Type | Hours |
---|---|
Independent Study | 114 |
Teaching | 36 |
Total study time | 150 |
Resources & Reading list
Internet Resources
Harvard citing and referencing support including citethemright online resource.
The Academic Skills Library page for study skills support.
Textbooks
Miller, J (2011). Fashion and Music. Berg Publishers.
Gunkel David J. (2016). Ethics and Aesthetics After Remix. London: MIT.
Chion, Michel (2016). Sound: An Acoustical Treatise. Duke University Press.
Cousins, Mark (2011). The Story of Film. London: Pavilion Books.
Gumbrecht Hans Ulrich & Marian Michael eds (2003). Mapping Benjamin: The Work of Art in the Digital Age.. Stanford / California: Stanford University Press.
Schwarz, L (2007). Making Music Videos: Everything You Need to Know from the Best in the Business. Watson-Guptill.
Attfield, J. (2007). Bringing Modernity Home: Writings on Popular Design and Material Culture. Manchester University Press.
Cousins, Mark (2017). The Story of Looking. London: Canongate Books.
Laverty, C (2016). Fashion in Film. Laurence King Publishing.
Burnett R. (2004). How Images Think. London: MIT.
Solana, G; Boneu, A. (2007). Uncredited Graphic Design and Opening Titles. Index Book.
Manovich, Lev (2002). The Language of New Media. London: MIT.
Chion, Michel (1994). Audio Vision: Sound on Screen. Chichester: Columbia University Press.
Bruzzi, S (1997). Undressing Cinema: Clothing and identity in the movies: Clothes, Identities, Films. Routledge.
Baron, K (2016). Fashion + Music: Fashion Creatives Shaping Pop Music. Laurence King Publishing.
Assessment
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Draft piece
- Assessment Type: Formative
- Feedback: The purpose of formative feedback is to enhance your learning, help you understand how your work is developing and how you can improve it in the future. There are no marks attached to formative assessment and it will not count towards your final mark.
- Final Assessment: No
- Group Work: No
Summative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Illustrated essay | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Illustrated essay | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Illustrated essay | 100% |
Repeat Information
Repeat type: Internal