Module overview
This module aims to introduce students to practice, concepts and theory in the area of interaction design and new media. The teaching is centred on practical workshops that cover user-centred design tools and approaches including observational research, user modelling, ideation, prototyping and user testing techniques. A series of lectures introduce fundamental design thinking, interaction design and digital media concepts to provide a contextual basis for the student’s work. This module emphasises techniques employed in commercial studios and a user-centred approach to design; providing students with valuable experience of design for the ‘real’ world.
Aims and Objectives
Learning Outcomes
Transferable and Generic Skills
Having successfully completed this module you will be able to:
- collaborate effectively and use time management skills.
- communicate and reflect upon the process and outcomes of design activities;
Knowledge and Understanding
Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:
- methodologies and concepts relevant to design for new media.
- principles of design thinking and interaction design including user-centred design;
Subject Specific Practical Skills
Having successfully completed this module you will be able to:
- critically debate the module’s key concepts at an advanced level.
- demonstrate advanced proficiency in user-modelling and design development tools and techniques;
Subject Specific Intellectual and Research Skills
Having successfully completed this module you will be able to:
- develop and articulate insights gained from a variety of research methods;
- analyse complex problems and envision a range of solutions.
Syllabus
- Design methodologies, models and concepts
- Interaction design and user-centred design
- Principles of digital media
- Observational research methods
- Ideation techniques
- Sketching and drawing
- Prototyping and user testing
- Web technologies, languages and platforms
- Reflective writing
Learning and Teaching
Teaching and learning methods
Teaching methods include:
Workshops
Lectures
Tutorials
Presentations
Site visits
Learning activities include:
Practical tasks
Group activities
Independent study
Reading
Blogging
Reflective writing
Type | Hours |
---|---|
Independent Study | 350 |
Teaching | 50 |
Total study time | 400 |
Resources & Reading list
Internet Resources
The Messy Art Of UX Sketching.
Core Ideas About Personas And The User Experience [Online]. Measuring Usability.
Textbooks
GARRETT, J. J. (2010). The Elements of User Experience: User-Centred Design for the Web and Beyond (Voices That Matter). New Riders.
MANOVICH, L. (2002). The Language of New Media. MIT Press.
BUXTON, W. (2007). If Someone Made a Sketch in the Forest and Nobody Saw It. In Sketching User Experiences: getting the design right and the right design. Oxford: Morgan Kaufmann.
FRIIS, S. & GELTING, A., (2014). The 5C Model.. Hong Kong: DesignEd Asia.
Assessment
Formative
This is how we’ll give you feedback as you are learning. It is not a formal test or exam.
Portfolio Portfolio DevelopmentSummative
This is how we’ll formally assess what you have learned in this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Referral
This is how we’ll assess you if you don’t meet the criteria to pass this module.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Repeat
An internal repeat is where you take all of your modules again, including any you passed. An external repeat is where you only re-take the modules you failed.
Method | Percentage contribution |
---|---|
Portfolio | 100% |
Repeat Information
Repeat type: Internal & External