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The University of Southampton
Courses

COMP2213 Interaction Design

Module Overview

Aims and Objectives

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • How different disciplines (human factors, cognitive psychology, engineering, graphics design, etc.) influence the design of interactive systems
  • How users interact (dialogue) with system
  • The classification of input/output devices and techniques
  • How to design, prototype and evaluate a user interface
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • Describe the main concepts (conceptual model, metaphors and paradigms) that influence human-computer interaction
  • Explain the main theories of cognition and how these are used when designing interactive systems
  • Classify the different input/output devices as to their effect on human-computer interaction
  • Describe the process of designing for interaction and why a user centred approach is preferred
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • Design a solution interacting with a computer system
  • Choose appropriate methods of evaluating an interactive system
  • Evaluate a design for interacting with a computer system

Syllabus

- User Psychology - Hardware (input/output) devices - Models and Metaphors - Interaction styles, Graphical User Interface (GUI) and windowing systems - Design methodology - Accessibility - Guidelines, standards and metrics - Evaluation - Advanced Interfaces

Learning and Teaching

TypeHours
Revision10
Lecture36
Follow-up work39
Preparation for scheduled sessions11
Wider reading or practice47
Follow-up work11
Total study time154

Resources & Reading list

Shneiderman B, (2004). Designing the User Interface. 

Preece J, Rogers Y, Sharp H (2007). Interaction Design: beyond human-computer interaction. 

Jones (2006). Matt Mobile Interaction Design. 

Norman DA (2002). The Design of Everyday Things. 

Barfield L (1993). The User Interface: Concepts & Design. 

Serengul Smith-Atakan (2006). The FastTrack to Human-Computer Interaction. 

Dix A, Finlay J, Abowd G and Beale R, (2003). Human-Computer Interaction. 

Prentice Hall, (1993). User Interface Design. 

Sharp Interaction Design. 

Assessment

Summative

MethodPercentage contribution
Coursework 70%
Examination 30%

Repeat

MethodPercentage contribution
Coursework assignment(s) 100%

Referral

MethodPercentage contribution
Coursework assignment(s)  (2 hours) 100%

Repeat Information

Repeat type: Internal & External

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