The University of Southampton
Courses

COMP2213 Interaction Design

Module Overview

Aims and Objectives

Module Aims

In recent years there has been an increasing recognition of the important role played by the human-computer interaction in the success of computer systems. This course aims to gives students an understanding of how the study of human-computer interaction affects the design of interactive systems, hardware and software and improve students' awareness of the issues that determine the usability of an interactive computer system.

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • How different disciplines (human factors, cognitive psychology, engineering, graphics design, etc.) influence the design of interactive systems
  • How users interact (dialogue) with system
  • The classification of input/output devices and techniques
  • How to design, prototype and evaluate a user interface
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • Design a solution interacting with a computer system
  • Choose appropriate methods of evaluating an interactive system
  • Evaluate a design for interacting with a computer system
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • Describe the main concepts (conceptual model, metaphors and paradigms) that influence human-computer interaction
  • Explain the main theories of cognition and how these are used when designing interactive systems
  • Classify the different input/output devices as to their effect on human-computer interaction
  • Describe the process of designing for interaction and why a user centred approach is preferred

Syllabus

- User Psychology - Hardware (input/output) devices - Models and Metaphors - Interaction styles, Graphical User Interface (GUI) and windowing systems - Design methodology - Accessibility - Guidelines, standards and metrics - Evaluation - Advanced Interfaces

Learning and Teaching

TypeHours
Follow-up work11
Wider reading or practice47
Lecture22
Revision10
Tutorial10
Preparation for scheduled sessions11
Follow-up work39
Total study time150

Resources & Reading list

Norman DA (2002). The Design of Everyday Things. 

Prentice Hall, (1993). User Interface Design. 

Sharp Interaction Design. 

Dix A, Finlay J, Abowd G and Beale R, (2003). Human-Computer Interaction. 

Preece J and Keller L (1990). Human-Computer Interaction. 

Barfield L (1993). The User Interface: Concepts & Design. 

Serengul Smith-Atakan (2006). The FastTrack to Human-Computer Interaction. 

Shneiderman B, (2004). Designing the User Interface. 

Preece J, Rogers Y, Sharp H (2007). Interaction Design: beyond human-computer interaction. 

Jones (2006). Matt Mobile Interaction Design. 

Preece J, Rogers Y, Sharp H (2002). Interaction Design: beyond human-computer interaction. 

Assessment

Summative

MethodPercentage contribution
Coursework 50%
Exam 50%

Referral

MethodPercentage contribution
Coursework assignment(s)  (2 hours) 100%

Repeat Information

Repeat type: Internal & External

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