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The University of Southampton

COMP2213 Interaction Design

Module Overview

Aims and Objectives

Learning Outcomes

Knowledge and Understanding

Having successfully completed this module, you will be able to demonstrate knowledge and understanding of:

  • How different disciplines (human factors, cognitive psychology, engineering, graphics design, ethics etc.) influence the design of interactive systems
  • How users interact (dialogue) with system
  • The classification of input/output devices and techniques
  • How to design, prototype and evaluate a user interface
Subject Specific Intellectual and Research Skills

Having successfully completed this module you will be able to:

  • Describe the main concepts (conceptual model, metaphors and paradigms) that influence human-computer interaction
  • Explain the main theories of cognition and how these are used when designing interactive systems
  • Classify the different input/output devices as to their effect on human-computer interaction
  • Describe the process of designing for interaction and why a user centred approach is preferred
Subject Specific Practical Skills

Having successfully completed this module you will be able to:

  • Design a solution interacting with a computer system
  • Choose appropriate methods of evaluating an interactive system
  • Evaluate a design for interacting with a computer system


- User Psychology - Hardware (input/output) devices - Models and Metaphors - Interaction styles, Graphical User Interface (GUI) and windowing systems - Design methodology - Accessibility - Guidelines, standards and metrics - Evaluation - Advanced Interfaces

Learning and Teaching

Follow-up work11
Preparation for scheduled sessions11
Follow-up work39
Wider reading or practice47
Total study time154

Resources & Reading list

Dix A, Finlay J, Abowd G and Beale R, (2003). Human-Computer Interaction. 

Barfield L (1993). The User Interface: Concepts & Design. 

Preece J, Rogers Y, Sharp H (2007). Interaction Design: beyond human-computer interaction. 

Norman DA (2002). The Design of Everyday Things. 

Prentice Hall, (1993). User Interface Design. 

Serengul Smith-Atakan (2006). The FastTrack to Human-Computer Interaction. 

Sharp Interaction Design. 

Jones (2006). Matt Mobile Interaction Design. 

Shneiderman B, (2004). Designing the User Interface. 



MethodPercentage contribution
Continuous Assessment 70%
Final Assessment  30%


MethodPercentage contribution
Set Task 100%


MethodPercentage contribution
Set Task  (2 hours) 100%

Repeat Information

Repeat type: Internal & External

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