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Courses / Modules / ARTD1116 Iterate and Prototype

Iterate and Prototype

When you'll study it
Semester 2
CATS points
45
ECTS points
22.5
Level
Level 4
Module lead
Adam Procter

Module overview

This module builds upon and deepens the learning undertaken in the module in Interrogate, Investigate, Instigate, and features additional research trips. Through a series of projects, you will be introduced to an advanced range of activities and workshops, building on semester one. New activities to engage in structured principles of iteration, testing and feedback in the production of more complex game assets and game practices related to player engagement will be introduced through a series of activities, workshops, prototypes, user testing events and minimum viable products (MVP). The introduction of specific game methodologies such as Agile and Kanban will form a solid basis for project structure and management approaches within the module.

Starting points will be provided to engage in an analytical and reflective process that will culminate in a portfolio of work that translates and communicates ideas via a series of game making approaches that also evidence your learning. Each project, alongside your creative investigation will culminate in a games related artefact, prototypes and a series of outcomes. The learning within each project will build throughout the semester and you will advance your personal toolkit for your own game making and creative investigation.

Projects will conclude in outward facing pop up arcade events throughout the semester held both on and off campus.

Your portfolio should consist of all studio work developed over the course of the semester, including evidence of workshop and tutorial activities, all sketchbooks, research, annotation and preparatory material alongside outcomes specified within the projects

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